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Scripting and Reverse Engineering / Re: FF8 - Cards & Menu Text
« on: 2016-10-08 22:15:48 »
Oh, nice, thank you for that reference, my searching terms didn't yield the results.
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Maybe an addition that can toggle Squall's weapon to not behave this way would be a cool feature addition to the tool, but I didn't mean to make it sound like anything was wrong with it in this regard, its FF8 itself that is coded this way it seems.
if (rand() % 3 == 0) {
return
}
if (self.status == CONFUSION) {
target(207)
domoveid(0)
return
}
if (enemy.status == BERSERK) {
targetadv(0, 200, 0, 5)
domoveid(1)
return
}
if (enemy.status != BERSERK) {
target(201)
domoveid(1)
return
}
target(201)
domoveid(0)