Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JohnLynch

Pages: [1]
1
Hey. Thanks for the help. I went to copy the ff7_opengl.cfg file to copy the contents when I saw the show_fps option was set to on. I set it to off and that worked :)

Shame about the menu situation, but I will keep an eye out for the v3 catalog.

Thanks again!

2
7th Heaven / Numbers top right hand corner and menu mod
« on: 2019-08-12 12:41:20 »
I've got these numbers in the top right hand corner when I launch from 7th Heaven. How do I remove those?

Also the menu has all these lines under the text (like someone cut and pasted the menu items). Is there a way to get a cleaned up menu? I've seen threads where the menu was completely reworked. All I want is a PS1 style menu that looks a bit cleaner then the one I've currently got :)

[EDIT]: I tried renaming FF7_mo but that made it worse. I also don't want to use the Beacause retranslation. As much as I respect the effort that went into that translation, having looked at the details of what they did I've decided it isn't for me.

3
General Discussion / Re: FF7 Remake general thread
« on: 2016-06-26 13:46:45 »
I started playing FF back in 1997/1998 when VII was first released in Australia. I've since played every non-MMO FF (main series only) and enjoyed FF V, VI, VII, IX, XII. So I'm not some "new fan who didn't grow up with FF" and yet I'm actually optimistic.

If I want the original FFVII, I've got it (both the PSX version and now the Steam version). Thanks to this community I've been able to update the characters, and while I was skeptical of the retranslation, I grew to love it after only an hour. This community has really given the original a new lease of life.

It is true, however, that my love of the new FFVII would be guaranteed if it was a faithful update to the original with only new graphics whereas it is quite likely I will dislike the new remake. However I'm willing to give it a chance (once it gets rereleased on PC or an emulator comes along that can reliably play it). It's quite possible I'll only buy a he first episode, and I'm okay with that as I still have the original.

Regarding the idea that an episodic approach will by necessity destroy the nonlinear nature of the game, I disagree. Here's one potential split that doesn't require linearity. You might say "that requires a lot of duplication", however it's reusing assets from the earlier episode so it's minimal additional work.

Episode 1:
* Midgard - This will get fleshed out much further. Where Jesse says things like "We've heard X" in the original, I expect for the remake it will be Cloud who goes and gets word of X. We also might help go through the wreckage of Sector 7 for survivors. And I expect a lot more flashbacks when people ask Cloud about his past.
* Outside Midgard
* Kalm
* Flashback Nibelheim
* Flashback Mt Nibel
* Chocobo Ranch
* Mythral Mines
* Fort Condor
* Junon
* Cargo Ship

Episode 2:
* Costa del Sol
* Mt Corel
* North Corel
* Gold Saucer
* Corel Prison
* Junon
* Fort Condor
* Cosmo Canyon
* Cave of the Gi
* Nibelheim
* Mt Nibel

Episode 3:
* Rocket Town
* Wutai
* Bone Village
* Gold Saucer
* Fort Condor
* Junon
* Costa del Sol
* Mt Corel
* North Corel
* Gold Saucer
* Cosmo Canyon
* Temple of the Ancients
* Bone Village
* Corral Valley
* The Forgotten Capital

Episode 4:
* Corral Valłey
* Icicle Inn
* Great Glacier
* Gaea's Cliff
* Whirlwind Maze
* <Everywhere in the world except Temple of the Ancients and Cave of the Gi>
* Final Crater

For me, I'm curious what a "full game per episode" actually means. FFXIII: Lightning Returns apparently clocks in at 20 hours for the main story (5 hours less than XIII-2 and half of XIII). Given this I expect we'll get episodes of 15 hours with reliance on side quests to pad out the playtime. My 4 episode split would give us 60 hours of main story (adding an extra 20 hours). Although I'd hardly see 15 hours of story as a "full game". I personally think anything short of 20 hours is a lie to the "full game" promise (which would be doable if we instead got 3 episodes at 20 hours of main story). The first episode could potentially end at either Corel Prison or the Cave of the Gi if it was 20 hours.

My line in the sand is the removal of the world map. If we don't have an open world that can be explored by airship I'll have no interest.

Pages: [1]