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« on: 2016-06-26 13:46:45 »
I started playing FF back in 1997/1998 when VII was first released in Australia. I've since played every non-MMO FF (main series only) and enjoyed FF V, VI, VII, IX, XII. So I'm not some "new fan who didn't grow up with FF" and yet I'm actually optimistic.
If I want the original FFVII, I've got it (both the PSX version and now the Steam version). Thanks to this community I've been able to update the characters, and while I was skeptical of the retranslation, I grew to love it after only an hour. This community has really given the original a new lease of life.
It is true, however, that my love of the new FFVII would be guaranteed if it was a faithful update to the original with only new graphics whereas it is quite likely I will dislike the new remake. However I'm willing to give it a chance (once it gets rereleased on PC or an emulator comes along that can reliably play it). It's quite possible I'll only buy a he first episode, and I'm okay with that as I still have the original.
Regarding the idea that an episodic approach will by necessity destroy the nonlinear nature of the game, I disagree. Here's one potential split that doesn't require linearity. You might say "that requires a lot of duplication", however it's reusing assets from the earlier episode so it's minimal additional work.
Episode 1:
* Midgard - This will get fleshed out much further. Where Jesse says things like "We've heard X" in the original, I expect for the remake it will be Cloud who goes and gets word of X. We also might help go through the wreckage of Sector 7 for survivors. And I expect a lot more flashbacks when people ask Cloud about his past.
* Outside Midgard
* Kalm
* Flashback Nibelheim
* Flashback Mt Nibel
* Chocobo Ranch
* Mythral Mines
* Fort Condor
* Junon
* Cargo Ship
Episode 2:
* Costa del Sol
* Mt Corel
* North Corel
* Gold Saucer
* Corel Prison
* Junon
* Fort Condor
* Cosmo Canyon
* Cave of the Gi
* Nibelheim
* Mt Nibel
Episode 3:
* Rocket Town
* Wutai
* Bone Village
* Gold Saucer
* Fort Condor
* Junon
* Costa del Sol
* Mt Corel
* North Corel
* Gold Saucer
* Cosmo Canyon
* Temple of the Ancients
* Bone Village
* Corral Valley
* The Forgotten Capital
Episode 4:
* Corral Valłey
* Icicle Inn
* Great Glacier
* Gaea's Cliff
* Whirlwind Maze
* <Everywhere in the world except Temple of the Ancients and Cave of the Gi>
* Final Crater
For me, I'm curious what a "full game per episode" actually means. FFXIII: Lightning Returns apparently clocks in at 20 hours for the main story (5 hours less than XIII-2 and half of XIII). Given this I expect we'll get episodes of 15 hours with reliance on side quests to pad out the playtime. My 4 episode split would give us 60 hours of main story (adding an extra 20 hours). Although I'd hardly see 15 hours of story as a "full game". I personally think anything short of 20 hours is a lie to the "full game" promise (which would be doable if we instead got 3 episodes at 20 hours of main story). The first episode could potentially end at either Corel Prison or the Cave of the Gi if it was 20 hours.
My line in the sand is the removal of the world map. If we don't have an open world that can be explored by airship I'll have no interest.