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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-08-03 06:18:02 »
Hey Saga Chief / Everyone,
So recently, after spending the last year lurking on the New Type forum at Insane Difficulty, I finally bought the steam version with the sole purpose of playing this game. I had rather high expectations, having seen a lot of the development - if only from afar - and started the game that same night. I was hoping that I would find something that I could really dig my teeth into; something that would offer me a new and, hopefully, exciting replay of a classic.
I was not disappointed.
The game really does wonders for a battle system was a crap shot in the dark, that taught all of us that in dealing with your problems, you stabbed them. If movement persisted, stab them again. Status aliments were a terrible game of 'who's in my mouth', and generally were to be avoided - unless you knew exactly what you were doing. Finally, everyone's usefulness in the game was based on if any of their limits contained multiple attacking functions. In the end, you were left with a game that was entertaining to pick up, but monotonous, and rather unrewarding, to master.
This game, and the rank up system is fantastic. I'm a huge fan of turn based fighting systems, and New Type fills a place in my soul that's needed good company for a while now. It's wonderful seeing some of the certain aspects of the game that acted more as passing concepts in vanilla actually put in time and be worth something in this version - such as character role casting. And don't even get me started on the ability to skip story sequences, just thank fucking god. It's good shit, all of it...
But - and there always seems to be a but - there are a few issues that I've encountered. I'll openly admit, as a retired beta tester, I tend to have a rather critical eye when I look at games. There are a number of scenes where the syntax that is used isn't quite right. There are a few scenes were the dialog has become strange, which is caused due to a scene(s) that have be altered previous or after the aforementioned strange scene. I'm unsure if this is an issue that you're truly concerned with fixing, and I'd be rather surprised if a person was ever playing this game without playing the original, but I thought that it was worth mentioning.
Another issue, I encountered in a house in Kalm were I became sprite locked; it was left of the inn, in the house with an old man in a rocking chair. I entered the house, talked to the man, and immediately after I let his dog out of the closet, I got locked in place. This is the first time that I've played any version other than the PSX version, so it may be due to the it being the steam version and not the mod.
The problem with the Condor warping agent appears to have been brought to your attention. Not really a big issue, seeing as this is something that is readily remedy by the player.
There are some other things but, again, I'm not exactly sure if you're looking for critical analysis of New Type. And, if so, what information is really relevant to you. If you're actually interested, I'd wouldn't mind running through the game to provide you with in-depth notes. I reached out on Insane's New Type forum but, as it seems you're more active here, I thought that I'd post here as well.
Either way, I wanted to say kudos on a wicked game. Hope to see more of this soon.
So recently, after spending the last year lurking on the New Type forum at Insane Difficulty, I finally bought the steam version with the sole purpose of playing this game. I had rather high expectations, having seen a lot of the development - if only from afar - and started the game that same night. I was hoping that I would find something that I could really dig my teeth into; something that would offer me a new and, hopefully, exciting replay of a classic.
I was not disappointed.
The game really does wonders for a battle system was a crap shot in the dark, that taught all of us that in dealing with your problems, you stabbed them. If movement persisted, stab them again. Status aliments were a terrible game of 'who's in my mouth', and generally were to be avoided - unless you knew exactly what you were doing. Finally, everyone's usefulness in the game was based on if any of their limits contained multiple attacking functions. In the end, you were left with a game that was entertaining to pick up, but monotonous, and rather unrewarding, to master.
This game, and the rank up system is fantastic. I'm a huge fan of turn based fighting systems, and New Type fills a place in my soul that's needed good company for a while now. It's wonderful seeing some of the certain aspects of the game that acted more as passing concepts in vanilla actually put in time and be worth something in this version - such as character role casting. And don't even get me started on the ability to skip story sequences, just thank fucking god. It's good shit, all of it...
But - and there always seems to be a but - there are a few issues that I've encountered. I'll openly admit, as a retired beta tester, I tend to have a rather critical eye when I look at games. There are a number of scenes where the syntax that is used isn't quite right. There are a few scenes were the dialog has become strange, which is caused due to a scene(s) that have be altered previous or after the aforementioned strange scene. I'm unsure if this is an issue that you're truly concerned with fixing, and I'd be rather surprised if a person was ever playing this game without playing the original, but I thought that it was worth mentioning.
Another issue, I encountered in a house in Kalm were I became sprite locked; it was left of the inn, in the house with an old man in a rocking chair. I entered the house, talked to the man, and immediately after I let his dog out of the closet, I got locked in place. This is the first time that I've played any version other than the PSX version, so it may be due to the it being the steam version and not the mod.
The problem with the Condor warping agent appears to have been brought to your attention. Not really a big issue, seeing as this is something that is readily remedy by the player.
There are some other things but, again, I'm not exactly sure if you're looking for critical analysis of New Type. And, if so, what information is really relevant to you. If you're actually interested, I'd wouldn't mind running through the game to provide you with in-depth notes. I reached out on Insane's New Type forum but, as it seems you're more active here, I thought that I'd post here as well.
Either way, I wanted to say kudos on a wicked game. Hope to see more of this soon.