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Messages - cito

Pages: [1]
1
7th Heaven / Re: Help with custom models
« on: 2016-11-30 13:59:05 »
Solved by Tsunamix.

2
7th Heaven / Re: Help with custom models
« on: 2016-10-04 19:12:01 »
as the idea was to load the char folders and battle overwrote the mods on the Original battle and char folders
a copy of the folders
badly done?

3
7th Heaven / Re: Help with custom models
« on: 2016-10-04 18:53:29 »
http://imgur.com/a/KFw2W


I can make a mega and pass the link for mail, battle for example to test


TEX files are too big
http://imgur.com/a/v6KJb

4
7th Heaven / Re: Help with custom models
« on: 2016-10-04 16:38:38 »
No way, tested iro file, from folder, folders separately, activating only one at a time.
I get this error ever in app log:

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 660/PCIe/SSE2 4.5.0 NVIDIA 372.70
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] : unhandled exception



It will be the size of the mod? 5,25GB

5
7th Heaven / Re: Help with custom models
« on: 2016-08-18 17:37:23 »
please someone could help me?

6
7th Heaven / Re: Help with custom models
« on: 2016-08-09 17:36:09 »
OK thanks. since 2015 start FFVII With mods I learned everything by trial and error. It is the first time I asked in a forum because my English is doubtful

7
7th Heaven / Re: Help with custom models
« on: 2016-08-09 17:24:31 »
Do not worry though not for today I do not care. I have long been on trying xD

8
7th Heaven / Re: Help with custom models
« on: 2016-08-09 17:15:37 »
System.Xml.XmlException: Los datos del nivel de raíz no son válidos. línea 3, posición 1.  (translate: The root level data are invalid. Line 3, position 1.)
   en System.Xml.XmlTextReaderImpl.Throw(Exception e)
   en System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
   en System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
   en System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   en System.Xml.XmlTextReaderImpl.Read()
   en System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
   en System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
   en System.Xml.XmlDocument.Load(XmlReader reader)
   en System.Xml.XmlDocument.Load(String filename)
   en Iros._7th.Workshop.fImportMod.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy) en c:\Iros\7thWorkshop\fImportMod.cs:línea 67
   en Iros._7th.Workshop.fImportMod.bOK_Click(Object sender, EventArgs e) en c:\Iros\7thWorkshop\fImportMod.cs:línea 117
   en System.Windows.Forms.Control.OnClick(EventArgs e)
   en System.Windows.Forms.Button.OnClick(EventArgs e)
   en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   en System.Windows.Forms.Control.WndProc(Message& m)
   en System.Windows.Forms.ButtonBase.WndProc(Message& m)
   en System.Windows.Forms.Button.WndProc(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

maybe I did something wrong xDDD

9
7th Heaven / Re: Help with custom models
« on: 2016-08-09 16:34:03 »
something like that? I have to create iro from the mods folder?

<?xml version="1.0"?>

-<ModInfo>

<Author>Qhimm Modding Community</Author>

<Version>1.0</Version>

<Description></Description>

<Link>http://forums.qhimm.com</Link>

<PreviewFile></PreviewFile>

<ModFolder ActiveWhen="battle.lgp = 0" Folder="No Change"/>

<ModFolder ActiveWhen="battle.lgp = 1" Folder="mods/battle.lgp"/>

<ModFolder ActiveWhen="char.lgp = 2" Folder="No Change"/>

<ModFolder ActiveWhen="char.lgp = 3" Folder="mods/char.lgp"/>

10
7th Heaven / Re: Help with custom models
« on: 2016-08-09 16:26:49 »
For example:

<?xml version="1.0"?>

-<ModInfo>

<Author>Qhimm Modding Community</Author>

<Version>1.0</Version>

<Description>Click "Configure" To Select Battle Scenes</Description>

<Link>http://forums.qhimm.com</Link>

<PreviewFile>battle_bg_preview.png</PreviewFile>

<ModFolder ActiveWhen="battle_bg = 0" Folder="No Change"/>

<ModFolder ActiveWhen="battle_bg = 1" Folder="EQ2Alyza"/>

<ModFolder ActiveWhen="battle_bg = 2" Folder="Felix Leonhart + Magochocobo + Bloodshot + Team Avalanche"/>

<ModFolder ActiveWhen="battle_bg = 3" Folder="satsuki"/>


-<ConfigOption>

<Type>List</Type>

<Default>3</Default>

<ID>battle_bg</ID>

<Name>Textures</Name>

<Description>EQ2Alyza [Upscaled] = All Completed, Felix... [New] = 68/87 Completed, satsuki [Upscaled] = All Completed</Description>

<Option PreviewFile="no_change.png" Name="No Change" Value="0"/>

<Option PreviewFile="battle_upscaled_eq2alyza.png" Name="EQ2Alyza" Value="1"/>

<Option PreviewFile="battle_new.png" Name="Felix Leonhart + Magochocobo + TA" Value="2"/>

<Option PreviewFile="battle_upscaled_satsuki.png" Name="satsuki" Value="3"/>

</ConfigOption>

</ModInfo>


No idea of setting this....

11
7th Heaven / Re: Help with custom models
« on: 2016-08-09 16:00:27 »
Ready. Like this?

http://imgur.com/AqhucJg

12
7th Heaven / Re: Help with custom models
« on: 2016-08-09 15:16:30 »
if it could be that charged my char and battle folders instead of the original battle.lgp and char lgp

13
7th Heaven / Re: Help with custom models
« on: 2016-08-09 15:07:29 »
i try to make both and npc.

15
7th Heaven / Re: Help with custom models
« on: 2016-08-09 14:36:34 »
first thanks for answering.
just load the mods to get those 2 folders I am very happy xD
photos from the main folder put them below

16
7th Heaven / Help with custom models
« on: 2016-08-08 22:34:15 »
Hi all, I have some time creating custom folders battle and char (all monsters and characters of the game) and I need help to load them from 7THeaven.
I got it to work in bootleg with direct mode, but it is impossible for me to work for 7Theaven do.
I try make iro, load from folder, make a lgp file with lgp/unlgp, direct folders on game, but nothing works ...
-Batle Folder 3,43GB
Char folder 1,46GB
someone can help me with that? Plz

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