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Messages - Lukey_Bug

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-08-30 12:32:18 »
Spoiler: show
 
u need to keep flowergirl alive (at the cost of getting ribbon) ;)
or cheese and simply use the npc to revive her


Yeah, I figured. Is there still a toggle death option guy on the Highwind?

Edit: disregard missed the last part of your post

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-08-30 03:33:03 »
I'm playing 1.5, but I imagine it's the same thing for this version. Before the battle, when cloud goes insane and tries to kill her, there are two options, choose the second.
after you defeat jenova you "talk" to Aeris' dead body and cloud uses a phoenix down on her.

and thanks sega chief, boozek and wdx for the tips earlier. :)

No, there is no option like the text box that comes up in 1.5.

Also, my game has been crashing during random battles at gaeas cliff. Specifically the second cave area with the icicle puzzle. I'm going to try to push through and see if it's just that area that has the problem.

Edit: It seems to be just that specific area with the crashes. In Whirlwind Maze and I'm not having the same issues.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-08-29 18:01:59 »
So I started 2.0 type B and got to the Forgotten City. There was no option to save Aeris so I wasn't sure if there was an option in this mode. But then I found a new weapon for her right after which makes me think I did something wrong. Am I supposed to keep her alive during the Jenova fight or something?

Edit: I'll reload and try again to see if that works. Hopefully, cause it's nice to actually be able to use her the whole game.

Post edit: Crap, I saved right after that and don't have a backup from before that fight. Oh well, if I'm screwed I'm screwed.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-25 22:00:43 »


Ah I see. Unless the old version was 1.4 or a very old build of 1.5, then it should be OK. Keep an eye on your Rank tally though; if it bugs out and stops giving ranks/gives infinite ranks then let me know.

I seem to recall there was a reset for ranks(at least in whichever build I played last). Is it still in this build? And if so, where? I don't want to have wasted 4 ranks worth of stats.

EDIT: Or i could just use item lock and catch up that way. Would probably be easier.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-25 19:27:07 »
Are you using the sources that it gives you?

I solved it. There was an old instance of NT running with the new one. Not sure what else besides that is messed up now though.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-25 01:09:53 »
Hey, so i just started playing this again with the most recent update, but noticed that I am not actually gaining any stats from the rank up system. I'm level 4 on all characters and nothing.

Example, I did 4 runs of slum drunk 2 and aeris's base attacknis 47

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-11-16 23:17:58 »
Is there an updated enemy skill list? Because the where is it file isn't jiving with what i found in game.

Edit: as examples, it said Alpha was from the Midgar Zolom, but I got Beta. Time Flare wasn't mentioned but I obtained it from the dragon on Gaeas cliff, etc

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-11-12 21:04:47 »
Hey, I just started this up again and had a question. I remember playing the 1.3 release a while back, and when I ranked up I'd get a lot more sources. Right now in 1.5 I'm only getting 3 for the main stat and 2 or 1 for the others.

Not sure if this has been addressed already or is intended.

Tried looking for an answer but couldn't find anything. Any answer is appreciated.

EDIT: Nevermind. I just noticed the rank ups are correct. The sources themselves are changed obviously.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-01 14:24:33 »
Tifa has to be party leader, and go to the shrine room in godos house for yuffie

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-08-30 09:22:00 »
Then that may be my problem. I'll take off mp absorb. Thanks,  I never heard of that particular bug before.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-08-29 23:21:54 »
Ive found another one. Using multi hit attacks against the jenovas(north crater) causes them to freeze. Specifically I was using Ultima x4 w-magic and after the second hit they'd all freeze mid reaction. Happened a few times in a row. I was too frustrated to try just using single hits, so ill try that tomorrow. And maybe I'll try turning off enemy battle models.

Just wanted to chime in.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-08-23 13:22:32 »
Ah, ok. Thanks.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-08-23 10:34:24 »
Im trying to get everyone's ultimate weapon but hit a snag with yuffie. I can't find the oritsuru anywhere. I know i never received or found it because I didn't sell any weapons at all.

I've been all over looking for it,so a location would help out a lot. Thanks

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-08-17 23:11:00 »
Thanks, I'll try that tomorrow. I hope that's the problem. Also, how do you unlock the two cups in between meteor and the other? I thought it was event based but apparently that wasn't the case.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-08-17 20:34:28 »
Hey another problem I ran into is trying to start the Meteor Cup. When I enter, pressing start just locks the game up. Tifa just punches the air and the truck driver shakes his head for ever. Disabled all mods except NT but didn't resolve it.

Oh, and I figured out my earlier problem. I had to overwrite with the save converter again for some reason.

But this is really annoying since Tifa is a core member of my team. Thanks for any help.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-08-11 23:32:41 »
Alright, I'll see if I can find it. Tried looking in my 7th Heaven folder but didn't see anything about saves. I'll have a go at it tomorrow after work.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-08-10 20:06:20 »
http://www.4shared.com/document/bJylMHtVba/metadata.html

I hope this is the right file. It's where you said it should be. Also, I redid the parachute jump with all mods active and it worked. But the Shinra building is still glitched.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-08-10 18:58:58 »
So I was having trouble with the parachute into Midgar scene where Cloud was vanishing into a building and I could not progress. I got past it by disabling all of my mods and then re-enabling them at the entrance to the sewers. But now whenever I try to enter the Shinra building it freezes up. Specifically, I can get into the building but if I enter a random battle, after the first action it freezes, with no error report.

Using the stairs, I get to the 60th floor entrance after only three screens; and using the elevator it starts as if I'm back in the random number scene with the battles, but it then freezes as well. These give me error messages, but nothing is being written to the log.

I've tried disabling field models, battle models, textures, etc, but I still get the same errors. I don't know if there is anything worth getting here at this point, so if I can skip this section without missing out on anything good, I will.

Thanks for any help.

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