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Releases / Re: [FF8PC-Steam] Lunar Cry - FF8 Enemy Upscale (v1.2)
« on: 2016-12-31 15:47:07 »Hey there...Wee bit late to the party but I've noticed the same glitch in the Deep Sea Research Center. When the Anacoundaur and Bomb spawn in the same pack the Bomb is merged for lack of another word with the Anacoundaur texture. However the snake only keeps a few of the Bomb textures but loses all of his. Sorry about the status effects in the Bomb close up pic, forgot to remove the junctions before I took the screen shot.
Noticed that when you are fighting a bomb and some other enemy (like the big snake I don't remember the name when you are approaching the blue light to get bahamut), the textures from the bomb appear on the other enemies.
I'll try to take a screenshot next time.



Aside from that, I'm really digging all the great graphics mods for FF8, keep up the great work!

E: I'm taking another look at the Bomb in game and I think maybe its not the snake its being merged with but the Buel (tri-winged thinger) textures or both. It''s weird all the same lol.