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Messages - Rkude0216

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-10 17:22:53 »
Well I finally got back to NT FF7 today and threw in the updates.

After beating Nemesis and Emerald weapon, then getting Pandora's Box from the..thing
I still haven't recieved the Red Crystal for Red 13 yet. Also didn't see it listed in any of the readme files.
Decided to check out the new battles in Junon and when I did the bottom league match (sorry forgot name already) it ported my cid into clouds flashback, then after winning the flashback via my naked cloud with items and omnislash as a finisher, i got another shinra alpha and omnislash. I was ported to Nibelheim with my gold chocobo, highwind, and sub all at junon...Did i mention I saved outside the mansion after scraping through the flashback fight....guess I'm saying is the brawlers league bugged or just my files? and is there a way to make it so i can walk on water...like jesus..so i can go back to junon >.> I do have an alternate save file about 6 hours ago, before beating weapons/nemesis/few other things. So not like i'm completely screwed.


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-08 22:22:49 »
Nemesis fight may have an issue, soft locks right away. cursed ring counted to 59 before the lock. (I'm a terrible tester and only attempted the fight once, so I can change things up and check if you want me to.) I did reenter the fight naked and it looks as if he is locking when he should be taking his first action. There is a slight graphic twitch in him/camera right away

 Also if you (or anyone) could point me in the direction of the red crystal I would appreciate it. Its the only key item I haven't found for ultimate weapons and searching through videos and the forum hasn't yielded any results besides that I should be looking for a red materia boss?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-08 18:13:32 »
I think I broke Curator today.

Spoiler: show
I fought Curator again while in the dark cave even though I beat him during the return to midgar just to see how much easier he was. Fight went on as usual while his arms were alive. My spell priority was Wall + Regen > W-magic Quadra Ultima with mp/hp absorb > Mime untill wall needed to be refreshed. after the arms had died i switch to hydro and then Curator proceeded to do...harsh warning then a stern warning and then the single laser attack and then...nothing. I was able to mime hydro untill he died.

 I had done this fight last night and got wiped to his All Creation final attack  :'( but the fight was normal as in I really struggled to stay alive, as I just went in with my general purpose trash/boss materia gear combination.

 Today is when I made a set up for him specifically, I am wondering if hydro was chain sleeping him? the only times he attacked was during left over mime ultimas and I used Tifa's limit break before proceeding with hydro spam (probably 6-8 minutes of hydro spam before he died) , only thing I can think of that would have changed from last night, unless something caused him to bug out.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-06 16:25:31 »
another possible bug with the dark cave, boss fight this time.

Spoiler: show
resuming my dark cave run, the atm scorpion fight in the reactor soft locked after his tail was up for an good amount of time. I'd assume it locked when the tail was supposed to return down. After a materia change I was able to nuke him before he could put his tail up but may be frustrating to less developed players who can't. I only attempted the fight once before the nuke, but I can retry again if you want me too.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-06 14:23:39 »
Is it safe to destroy the Carry Armors arms? I know in vanilla destroying the arms would make that cheese head spam the crap out of Lapis laser

If I recall correctly you cannot damage the body without destroying the arms and he is pretty quick to grab someone, so leaving one person who isn't grabbed is probably a bad idea. I think I abused shield along with haste after destroying arms to nuke the body to stop his laser from doing damage. unless that was curator...if shield doesn't work just wall and regen

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-06 01:22:58 »
Well it seems you unbroke the junon league. Thanks for the quick replies and updates too. But as I am currently starting the Dark Cave quest, I have gotten stuck at a dog that turns white but won't disappear off the pipe blocking me from going further after finding Tifa. This spot had worked when I "checked out the side quest" while waiting for the omnislash/highwind quests to be updated.

Sorry to keep finding stuff to be fixed -.-

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-05 23:07:38 »
Hey Sega Chief, looks like there is an issue with Blackjacks attack animation in the junon leagues match. I only tried fighting him twice but both times the game soft freezes when the card should be coming onto screen, or his initial attack. I'm only guessing its a card attack from the camera angle change. I don't have time to try casting anything before he attacks but I can still move throughout the menu and try to run away.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-05 16:18:12 »
Hello, and thank you for the inclusion of resetting Cid's quest. It has worked so far, but after installing the Jan 5th file, my game freezes when entering scripted battles (after text) or battles with different music. I can't say which is the cause or if either has anything to do with it.  I tried some world battles and some in the north crater and they went fine. All junon league battles, and the walmarket battle during Cid's quest gave me an ff7_en.exe error. They freeze shortly after the screen starts to load the status/action menu. I'm going to check the battle arena soon and I'll get back with that.
Regular battle arena worked fine
Special battle and the 3 boss battles all froze
Red materia cave boss froze
Ruby and Emerald weapons were fine

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-04 16:54:45 »
Hello everyone. Sega Chief, this is an amazing mod and glad I am able to play FF7 in a new skin as it is one of my favorites so thank you for your contribution to the gaming community with this one.
Anyways, I installed the Dec. 29th updates and I read posts suggesting I should be able to get Omnislash from the Highwind NPC (he disappeared sometime ago and isn't back) I did complete the Zack flashback after you fixed it and received the shinra alpha but no limit break.

Also, I am stuck with Cid's limit break as I am unable to talk to the mechanic outback. The new threat npc on the Highwind suggests I talk to the kid after selecting Midgar from his list. I had killed the kids contraptions up to the love buster previously so I'm not sure if that may be an issue. I've been playing this mod since march of last year. So I do have a good amount of changes on my play-through. So I can't really pinpoint whats going on. I did beat the Curator in midgar and got the micro engine too.

I'd really appreciate the help, I'm not super tech savy but if you need more info let me know.
Btw after the white materia mimic battle was rather glitchy, it would freeze up if I didn't run out before Red Xlll and try to proceed with the death scene. Not sure if it's fixable but if someone else runs into that issue was the only way I got out of the screen after picking up the loots.

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