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Messages - Meindratheal

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-07-30 13:51:11 »
The Readme seems to be the 1.4 one byte-for-byte too. Thought for a moment I'd downloaded the wrong IRO!

Looking forward to giving this a proper run-through.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-25 16:01:46 »
Is there an easy way to get a gold chocobo that doesn't involve the usual breeding? I've just got out of Mideel and I was hoping to explore the materia caves, but don't really  fancy going through the breeding process.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-14 22:01:36 »
Found a random little oversight. I've just finished the Temple of the Ancients, decided to go get the Mythrill. Went back into the town under Junon and noticed Aeris is still there.

The first boss in the Temple was good fun, my first thought was "oh god no" but then it was a pleasant surprise. Still really enjoying this mod!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-10 21:37:42 »
I think Cait Sith has a different innate ability to the one in the readme too. I noticed his MP was going up slowly over time (like Regen for MP).  I think that's supposed to be Vincent's innate?

since the 7th update, i can t play with your new threat mod and field models main/non player mod are now incompatible, yesterday all work perfectly, any idea?

See http://forums.qhimm.com/index.php?topic=17351.0

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-09 22:44:31 »
Hiya, two bug reports for you:

Firstly, Land Worm soft lock (I think this may have been reported before). I encountered a Land Worm in the Corel desert. Tried to manipulate (failed), cast Bio (poisoned it), think I got a normal attack off too. It used Sandstorm somewhere in the middle of this. Then on its next turn, the battle soft-locked.

Second, MP Plus materia AP is bugged. The MP Plus materia you find (I don't remember where it was but it was before Corel) is L1 with 0 AP and 0 AP to next level, not mastered, and can gain AP (like the Underwater materia in vanilla FF7).

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-07 20:07:03 »
I felt like playing FF7 again and decided to give this mod a try to refresh the experience. Loving it so far, it's not too difficult (I tried the Hardcore mod before, was a bit too tough for my tastes because I'm a casual  ;D ). And the little changes here and there are awesome, just got out of Kalm and had a good laugh.

I have a question though: From what I remember, there's some items in the Kalm Flashback, and also the piano which you need to use to unlock the Elemental materia in Disc 2 in Nibelheim. I skipped the flashback, did I miss anything because of this?

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