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Messages - MuckingFuffins

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-23 04:19:40 »
Sounds like enemy model data is missing. Try downloading the main installer/7H IRO again and installing it to get the battle.lgp up to date, it isn't covered in the 2 hotfix patches.

That fixed it! thanks.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-22 01:44:20 »
Quick bug report.

Junon Leagues crashes the game during the brawler league when you fight Boristh, right at the start of the battle. Happens every time.

Edit: Also crashes the game upon fighting smoke in the fighter league, first battle.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-21 01:11:17 »
Oh yeah, beating Zack in Nibel Manor didn't get me Omnislash. Is it found somewhere else now, or I did I just get trolled?

I just wanted to state that I did not receive Omnislash either, it's not just him.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-20 00:05:38 »
I gotta ask something about Ultima weapon.
It's made from Heaven's Cloud and Ragnarok, and they both come from iron man (according to the documentation).
In vanilla, Iron man is past the point of no return.

Has the iron man been moved somewhere else, or is there some way to get back from the point of no return?

Seems impossible at the moment.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-17 04:53:17 »
Just curious, did you reach the "point of no return", when descending the crater in disc 3? a lot of the NT quests get activated when reaching the bottom.

No I did not. As soon as I reached the northern crater and went inside, I left because I wanted to get limits and stuff to be ready for the crater... That's probably something that should be in the documentation, instead of just saying, "on disc 3". When I get a chance, I'll head through the crater and check the quests again.

Thanks for the reply.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-17 02:03:10 »
Okay, so I'm playing through new threat, which has been great so far, but I've come upon some issues I'd like to report. Some of these are probably known, but I want to make sure.

First, the Full Cure materia is supposed to be in cosmo canyon shop according to the documentation, but it seems to be missing, even after reaching disc 3.

Second, All of the level 4 limit quests seem to be bugged.
For Cloud's, nothing happens in shinra mansion's basement, but there are a bunch of documents I can read.
For Aerith's, the staircase down to the alter in the forgotten city doesn't appear.
For Red XIII, I got the key to the cave of the Gi, but I still can't open the door to the cave.
For Cait Sith, I went to the ruins of the ancient temple, where a cait sith was at the bottom of the hole, but there was no way to get down to it.
For Tifa, the piano doesn't seem to do anything, even after playing the tune.

I haven't checked the other level 4 limits.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-08 05:29:49 »
Just want to say that I'm really enjoying this mod so far. It has made this playthrough much more challenging and strategic. I'm also really digging the changes to the script here and there

(Also, holy cow Jenova birth is sooo much harder haha)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-07 01:14:46 »
This bug has already been squashed, I remember cause I was the 1st one to report it. Have you applied all the hotfixes to the main installer?

Thanks, that worked.

I was confused when the original post said,
"If you downloaded the NT Mod before the date shown above then this patch is highly recommended."
I assumed it had been applied to the main installer.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-07 00:51:43 »
I just downloaded and started this mod today, and I've found a game breaking bug.

First, an image: http://imgur.com/a/9R4HD

As you can see, the first boss has spawned in the church. I cannot interact with it. When Aerith goes to check on the flowers, her pathing gets her stuck on the boss's model and no further playing is possible, as she runs into the boss forever, as seen in the second photo.

It's on the steam version of FF7, if that matters. I'll have to reload a save and fight plasmabuster again to get here, then I'll see if it happens again.

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