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Messages - F-man

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-20 01:29:21 »
Sorry if it's already been asked. But where is the Enemy Skill materia in NT 1.4? It's not mentined in the change log or anywhere. I even watched some youtube videos and it shows RedXIII carries it when joining party. But in my game, RedXIII only carries a Sense materia.

I'm now at the end of disc 2 and haven't not seen a single E-Skill materia. I've checked all other three places where E Skill originally placed but didn't get anything.

Did I miss anything?

In correctly modded game Red has E. Skill instead of Sense.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-13 10:38:40 »
The only EXE edits that could be happening is if they use Menu Overhaul and/or Beacause. Both use a different EXE (ff7_mo.exe and ff7_bc.exe). In the next Catalog update, I have changed these edits to hext, so there won't be anymore need for assigning different EXEs in the Settings. If I can be told what the EXE is changing, I can test it with the new hext format to see if it's fixed when using alongside NT.

I also have this problem and I think that no extra exe patching acutally happens. File ff7_mo.exe just naturally contains all changes (Limit Break and Materia Equip effects) reserved to Arrange version as you discussed about earlier in this topic: http://forums.qhimm.com/index.php?topic=16879.0
I may be wrong, but that seems unlikely as my ff7_mo.exe was edited 9.1.2016 and has Arrange changes as I checked them with HEXT TOOLS and Libre. This should be fixable.

EDIT: OK, I think I fixed it for me. HEXT TOOLS and Libre are really handy for this.

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