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FF9 Tools / Re: [PC] Save editor - Memoria (0.6.3.1)
« on: 2021-11-30 13:33:08 »
This is a cool project. Why not publishing it on GitHub so others can help to improve it?
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It doesn't replace files. It uses memory injection on original game files, which are applied in real time as the game runs and accesses the files. When you exit the game, the memory injections are cleared and your original game files are still intact. If you were to use Proud Clod, you would need to use the unpack tool in 7H to unpack the IRO file that contains the scene.bin, modify the scene.bin, then repack the IRO file to use with 7H.
You don't have to do any research or testing. Files used for the memory injection are not modified. They are taken straight from the download links found in the mod OPs. You would be wasting your spare time trying to check on issues that are almost always a simple user error with the 7H setup (e.g. load order or mod incompatibilities).
I tested applying this mod and Reunion (without Weapon) and was unable to reproduce the error. Everything went smoothly in Mt. Nibel, and other areas I tested (didn't test everywhere).
For people who are only interested in the story mod and this mod, I suggest patching R05c [...]
If you don't care about item/spell/equipment name and descriptions being retranslated, you should use my patch WITH kernel2.bin checked. This way the names and descriptions will match the effect they have but not match how they are named in the field (for example when picking up a retranslated item from a treasure chest).
I never found a solution but it does look like the exact same error. Looks like it is a known bug at least. Any luck?It's the exact same issue for sure. Nah, luck won't help. I'm not very into it, so I bypassed the scene by using "No random encounters" and "Save/PHS everywhere". Got past the screen and saved, later I still encountered the same monsters on other scenes, so the issue has nothing to do with the monster, but rather with the exact scene 581.
It deals with patching the scene from the flevel.lgp. It's possible I read elsewhere, maybe the Hardcore mod thread. If I could find his post, then I'll probably just run the old Bootleg Configurator and pull the scene(s) out from that.I see.
Back in the days, when Bootleg Configurator was used to install all the mods on these forums together, it had a fix for for that scene that made Beacause ReTranslation (a section of The Reunion) + Hardcore mod work together. I'll need to look into that and see what I can do, but please don't expect it until the next Catalog update (TBA). I'm really busy with work, family, and now a fractured foot *cries* and we're still waiting for NT 1.5 and Reunion R06 releases.Thanks for clarifying this. I wish you to get well soon and the work as well as family goes first, of course. Unfortunately, this means I cannot continue playing, I don't get past that screen. I think I could bypass the situation with the tweak to disable random encounters, but this is considered cheating in my eyes, I want to beat it without cheats and glitches.
You can browse through this thread to find the fix. If you supply me with the information I need, it can make the process to fix a lot easier. I know it's in this thread somewhere, and it's a post by PitBrat: http://forums.qhimm.com/index.php?topic=12008.0111 pages are a lot. I used Google to try to find the post you are talking about by using Google's more intelligent function keywords:
Gjoerulv, I've encountered an issue with the Kyuvilduns enemy in Mt. Nibel. When battle scene #581 (three Kyuvilduns) tries to load, FF7 crashes. I have mods installed via 7th Heaven (including Hardcore mod), however I've tested multiple scenarios and narrowed it down to either The Reunion R03e or the Hardcore mod as the culprit. Has anybody else reported this issue? Thank you for the hard work! Loving the changes in Hardcore mod!
EDIT: It's an issue with The Reunion - Beacause + Hardcore mod together. After testing with Hardcore mod and no Beacause, I was able to enter battle with scene #581.
Hmmm, I've never used 7H; I have no idea how it works. If I'm not mistaken it's a mod manager. In that case there seems to be conflicts with other mods, or how the mods are handled.
In any case, there is a problem with scene 581 it seems. I'll take a look at that scene.
EDIT:
There are no problems with that scene as far as I can tell. It works fine in-game with only my mod applied at least. What is the story mod?
There is a new enemy model there that may be causing the conflict. Its ID is 0x01EA. That is the SW* entry in battle.lgp.
You may want to report this to 7H as well.
Hey gjoerulv,
today I just continued playing your mod again, but I don't get further. When I enter Mount Nibelheim and going to encounter Kyuvilduns enemies, the game freezes and I have to crash it.
After the swirl the black screen persists, music is playing. APP.LOG:Spoiler: show
I use your mod in 7H, together with The Reunion. I minimized my 7H config to this:Spoiler: show
If I disable the Gameplay Difficulty and Story mod, thus disabling your Hardcore mod, the game can load all encounters. I don't want to disable your mod for Nibelheim, since many things would cause unexpected results, like early limit levels.
What can I do?
Hmmm, I've never used 7H; I have no idea how it works. If I'm not mistaken it's a mod manager. In that case there seems to be conflicts with other mods, or how the mods are handled.
In any case, there is a problem with scene 581 it seems. I'll take a look at that scene.
EDIT:
There are no problems with that scene as far as I can tell. It works fine in-game with only my mod applied at least. What is the story mod?
There is a new enemy model there that may be causing the conflict. Its ID is 0x01EA. That is the SW* entry in battle.lgp.
You may want to report this to 7H as well.
Demara has nothing to do with this project. No such word exists. You've likely used another mod on top of this one, which you are not meant to do. Or you are using 7th Heaven, which is, again, not the installer from here and uses a mix of mods which will likely conflict.
Demara, as far as I can tell, is from gjoerulv's Hardcore mod, and is Demi3 in FF7 standard, or Gravira in most other FF games as well as Beacause.
I can't put those models in anyways. There's no telling what is original and what is ripped. I don't normally give my opinion on what is good or not, but I honestly don't like them simply because they break any consistent look you get out of the game. I personally prefer to use all satsuki textures alongside Kaldarasha models. They blend together the best with the original game models that haven't been modded yet (most enemies and summons).
From https://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/31903Thank you for investigating it, you are right. By mistake I was assuming to fight a Lvl 13 Chocobo, but instead I was fighting a Lvl 16 one with 160 HP. I found a Lvl 13 one, did my 126 HP damage and it used the skill, finally.Code: [Select]If ((Chocobo's HP <= [Chocobo's Max HP / 32] + 1) AND (TempVar:ChocobuckleGreens == 1)) Then
I checked with the AI; the pseudocode above seems to be correct.
{
Choose Chocobo's Last Attacker (General)
Use Chocobuckle on Target
}
Its HP was 130 - 126 = 4.
The condition 4 <= 130 / 32 + 1 is true. If you used a Mimett before it should have triggered.
You can have Reunion with beacause AND MO working together with Gjoerulv's hardecore mod in a 7H install ??Yes you can. It's compatible and supported by 7H. Just select "Hardcore + The Reunion" in gameplay and story IRO
This is the chat. Its just 1-2 pages back from the last one.Thank you for finding this for me. I really appreciate that.
We still have to wait for R06. Because get some typo fixes, but moreover it offers a new way to mod the game. After its release we can make a plan how to patch NT with Beacause. And don't forget that NT needs to be almost finished. I'm sure that there are plenty of helpers out there (around 600 scenes needs a look through).Okay, guess then we shall wait then. I decided to play FF7 with gjoerulv's hardcore mod + The Reunion, now. I'm also satisfied with this setup, since it's many years since I played FF7 the last time. Both mods are great, specially with all the graphic mods that come with 7H, too.
Go to nt thread, chief just talked about it there.I just found this so far: http://forums.qhimm.com/index.php?topic=14938.msg249184#msg249184
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Sega has to add Because to his mod and then send the text files created by toughscript to Dan as compatibility patch for NT. Though it's necessary that NT is almost in its final stage flevel-wise. But Sega doesn't need to do it all by himself, other users could help him. They only need add the text from Beacause to a set of scenes and send Sega the changed text files. The more the easier and faster the job is done.This would be awesome, but why not otherwise? Since BC is done, Sega could offer a patch for using NT with BC. I doubt there will be many changes in BC anymore.