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Messages - onegaminus

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-22 03:48:44 »
Well, I just finished the game with this mod! Man I gotta say, I had a great time with it.

One big question I had was: why not have the final cinematic? I mean, I know it kind of breaks the plot flow a bit, but I still would have loved to see it at the very end. It also surprised me that the credits were cut out too.

Other than that, the surprise at the final, final fight was really cool and a lot of fun. It was also nice to beat this game while being pretty overpowered for once. I went ahead and did all the side stuff so the final bosses were cake, and I really like that option got left in.

I know you're putting the finishing touches on the mod, but maybe make them truly difficult in the hard version? It's just a thought.

That said SegaChief, thanks for all the hard work. Really. This breathes new life and love into one of my top 5 games all time and my absolute favorite FF. You're the man, man.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-20 15:21:57 »
Viridian Weapon is kicking my ass. Any tips?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-19 21:20:43 »
Dunno onegaminus, havent gotten to disc 3 yet... Hope its not a bug on my game, but an available feature.
i got 2. apocalypse at ancient forest second to end screen, from the chest that says and no one attacked!, i got 1. recently, i think from gelnika...? is that a bug?

also at very last screen of ancient forest thers an unmoving guy(supposedly?), that cant be interacted, was he supposed to be shopkeeper?
i can send screenshot but how do i choose pic from computer?

edit: nvm heres imgur url:
http://imgur.com/VpiZTTE

edit: lol, felt guilty to grab loot from gelnika and forest using no battles field option in ochu, so used enemy away and sneak attack+exit and it worked perfectly! funny stuff. even when encountered, cloud just throws sneaky exit and runs away.  8)  :evil:  :mrgreen:

I ended up with two also at that point. Had the same thing happen with that guy. I actually never had Ochu even show up when I was hit by those plants. Just hurt me and spit me out

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-19 06:48:50 »
Hopefully this will help someone.

As to the previous problem, I had to turn off the battle models for who I had with me at the time when I fight Mirage. I also had the field models for these characters also turned off, but I do find it bizarre that the battle models seemed to be the ones which showed up after the battle as the models which were in the field.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-19 05:50:36 »
thx onegaminus.

 - I don't know how you could be doing the battle against lucrecia if you only have the sub so far. -

i got no race bred gold chocobo, which i rode 1. time to cave, fought a number of battles, went 2. time after getting sub, got lucrecia battle, to strong atm, left it for later.

I'm just really surprised that the battle is even available before really opening up the "new threat" content.

FYI for when you do Cid's lvl 4 limit quest, and you have to find that kid, I had to have Cid as the party leader to do so. There's a guy on the right side of the Operations Room on the highwind that lets you pick Cloud, Tifa or Cid as your lead person. This means that late game you can actually have parties with Cloud completely absent, which you might need based on how you rank up.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-19 04:20:33 »
I've had yet another bug. The game locks up after you fight mirage and Cloud says we should use the sector 5 keycard to leave Midgar. He turns to Yuffie and... nothing. Guess I'll try to mess with the mods again lol.

This sidequest is really cool though. I don't know how you did all of it. Makes me wish other modders would do more stuff like this!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-19 04:16:21 »
so im already in sub and dont remember if i missed cids scimitar or is it placed somewhere else? cant chack it, already saved over that game and cant go back?

and where the hell is that student of cids for his l4 break? or is it in disc 3 only? im finished rocket launching searched whole town and nuthin.

forgotten citys path to the altar is also blocked and cant get ther for her l4?

godo also repeats same get thur maurrhia sentence when talked to w yuffie in party and yes i got levi scales.

i only managed to activate vincent fight but am not yet strong enough to beat the bast...bitc...kahem lucrecia.

So the scimitar itself has been moved to the northern crater. You'll find it in there.

Additionally the level 4 limit quests don't activate until you get to the bottom of the northern crater. There's an npc there that will take you back up to the highwind. Talk to the new NPCs on the highwind to learn more.

I don't know how you could be doing the battle against lucrecia if you only have the sub so far.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-18 20:52:32 »
Okay, nevermind my last reply.

I went back and disabled even more mods. I disabled the option to save/PHS anywhere, and I also chose to disable the option that makes for smoother running animations. I also disabled "always run" although I don't know if that would have made any difference either.

Anyway, SegaChief, maybe it was one of those! Excited to keep playing.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-18 20:44:12 »

I'm not sure what could be causing that. Maybe it's a missing animation file for that field? Although you would have likely encountered a soft-lock well before now if that was the issue. Field model mods, animation mods, or field background mods may be responsible.

Well I'll try all that. I have added extra materia to my file through my save editor, so that, for example, all three characters would be able to have Deathblow Materia on them. Could that have caused any issue you can think of?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-18 04:15:35 »
Hey SegaChief.

I believe I have the most recent IRO for the NT mod, from April 14th. Everything has worked smoothly except one thing. I'm trying to do the Dark Cave sidequest. At the first conversation, after Barret says that the others are gone, and Cloud turns to him, the game just seems to softlock. The game still animates, but Cloud just stands there staring at Barret. Nothing seems to be happening. This kind of thing has happened a couple times before, where the game seemed to be loading before the next person spoke, but it didn't take longer than 20 seconds, while after several minutes there's been no luck. I've also deactivated all field models as someone else mentioned doing that and it fixed a similar issue.

I am sure there is some kind of info (I've seen something around called a bin?) I could send to help you on this subject, but I have no idea what it is or where I could access it.

I am really loving the mod and it is the best thing I think anyone's made for FF7. Thanks so much for the hard work. You've breathed new life into this and I'm not sure I'll ever be able to play FF7's vanilla version after all the fun stuff here.

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