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Messages - jamtoad

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-10 23:16:13 »
Reaching the 'point of no return' when descending the north crater should activate all New Threats, totally unmissable.
Oh thanks!! Guess I was too eager to try these out.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-10 21:46:48 »
Hi SegaChief, love the mod so far! It really has breathed new life into FF7 for me without changing what makes the game good.

However, I have just gotten to Disc 3, and none of the endgame mod content seems to have activated? I have been to Nibelheim to play the piano and visit the basement, to the weapons shop guy, and to the Battle Square, and they all act like they did normally. I also can't seem to change lead party members. I can visit the North Cave and fight 'Ruby'. Any idea why this is and/or a fix?

I did sequence break a little in that I fought Vincent's boss and gotten his limit break after Cloud first rejoins the party, if that's useful. (Also sorry if this is a super common problem and I missed something dumb, I have skimmed the thread, read the readme, etc!)

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