Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - slothica

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-07-04 21:48:19 »
Okay, so I finally managed to beat Zack after many, MANY failed attempts, which was the last level 4 limit quest I needed to do. There's a problem though. I didn't get Omnislash.

I watched the video of the 1.4 fight on youtube, and found that the whole event plays out differently than it did in my game. In the video, it shows Cloud and Zack talking before they fight and all that jazz. I my game, the scene starts off with Zack getting shot before Cloud crawls over to his body and picks up the Buster Sword. As soon as he does, the fight initiates. When you win, these rest of the scene plays out, and you're back in the mansion basement with no Omnislash.

The readme's just say to go to the basement. As far as I know, I did everything right.

Did something go wrong? Everything else in the mod seems to be working fine. I saved on an extra slot just in case.

Also I don't know if this is a bug, but Ruby weapon is just not appearing on the overworld.

2
Probably something to replace the terrible Junction system and add new TT cards.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-07-02 22:45:07 »
Ok, I just tested this on my own game, and I can verify that there is a problem with "Coin" here.

The first thing I tested was if it was a problem with Aerith (she's currently equipped with one of her healing weapons), and it will hit the party instead of the enemies (even though it points towards the enemies). After I changed out weapons on Aerith, tested that, and gave another character the Throw materia though, I can confirm that Coin is targeting the party in both contexts (so it's not an issue with using Aerith), even though it's pointing towards enemies. Also, you cannot select who to throw at either, it auto-selects all the enemies and then hits the players. So some flag is being screwy with the "Coin" command there.

I actually just did this fight and encountered the same issue -- however it happened while I was using Berret.

On a side note, I actually beat this thing somehow. I also did Tifa's quest, which was actually incredibly easy. I just poisoned him and then defended for the whole fight.

Doing Bomb king right now, and I pretty much had the fight down to a science, but every time I get him down to low HP he always uses chain reaction (which knocks them out of sleep + confusion), and then immediately following it he uses set fuse -- which sets off all the bombs immediately after that. It's annoying because otherwise I'm untouchable with fire absorb + status resist.

EDIT: Beat the Bomb King. Tifa used Bad Breath just in time before they went off. However, it missed two of them, which knocked out Vincent & Aerith, so Tifa had to solo from there.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-07-02 03:23:27 »
Yeah I got past Abyss using the silence trick, after about fifteen or so more tries. And I already see what you're saying as far as other bosses go. The difficulty spike went from 10 to 10,000 in the blink of an eye.

Quite frankly, more than a few of them are next to impossible -- the materia cave monsters for instance. A few of the level 4 limit quest monsters are nightmarishly difficult as well. The only ones I've managed to do so far are Berret's, Aerith's, Vincent's & Rex XIII. I gave up on Cloud's after I exhausted every materia and equipment setup that I could think of. I'll try Yuffie's & Cid's next.

All the equipment that would help requires me to morph things that can kill me easily, like Iron Man, so that's a no go.

I'm thinking of just killing Sephiroth and calling it day, but in all likelihood I'll never make it past Bizzarro.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-07-01 20:42:36 »
I'll try that, thanks.

Honestly it was a little demoralizing at first after thinking up this convoluted strategy only to have to insta-kill me halfway through, but now I'm hell-bent on making that thing dead.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-07-01 20:25:45 »
Just started an account so I could lend some feedback. Also, I need help.

Firstly, let me just say that I've had a blast so far. The new dialogue has made me laugh on numerous occasions and the added difficulty has been great so far. The SP system is interesting, and the new bosses are fun.

Now that that's out of the way;

Bug: I think there's an issue in North Cave on disc three when the party splits into two groups -- particularly with Aerith. When I first got to that section, I sent everyone else in different directions, but I had Cloud, Aerith and Vincent (my main party) go left and then down. Now, I ended up leaving the cave and coming back because f*** that boss, and did the exact same route as before, only this time when it asked me who I wanted to add to the party, Aerith wasn't available. Not only that, but when I went left again and got to the second split, she wasn't standing there, and when the others went in the specified direction, the scene pretty much froze with Cloud, Yuffie and Vincent pretty much just standing there doing nothing. I had to reset and send both myself and Aerith down the right path in order to proceed.

Help:And this is where me needing help comes in. Honestly if I'd have known what boss was waiting for me down the right path, I might not have saved right before it, because it's impossible to backtrack from there. I can get past the initial wave of status effects from Abyss, but after a while it uses a move called Neurotxic Breath, which doesn't seem to do any damage or status effects, but seems to inflict "game over"  regardless. I've tried everything I can think of to get past it -- resist, shield, peerless, nothing seems to work.

Vincent and Aerith are my strongest magic users, but they still can't seem to do enough damage to kill it before it uses it. And Cloud's physical attacks are just laughably bad even when fully invested at this point, so there's just no point in physically attacking it. If there's a simple solution to beating this thing then I need it, because I'm stuck there until I can beat the boss.

Pages: [1]