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Messages - ComradeDroog

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-09-04 15:44:26 »
Sorry for the delay on the fix:

https://www.mediafire.com/file/12ba4qljfel469l/FF7%20NT%201.5%20-%203rd%20September%202017.iro

I've changed the map jump to take you straight to the outside instead.

Is all good man, thanks for the upload (and, of course, this awesome mod in general)! Onto the northern crater to beat Sephiroth's butt!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-09-03 22:39:23 »
Hey Sega Chief, just downloaded the latest IRO and fought Mirage again. After the fight, there's no cutscene and I still end up in the cave at the end of the Ancient Forest, ultimately stranded on the world map.

Are you supposed to re-climb the wire to get to the Shinra headquarters in the dark cave sidequest? Something seems off, like I'm missing a lot of information or something. Like, a lot of the save points in the dark cave sidequest are vanilla savepoints, and there's no music, I'm wondering if there's more bugging out with this whole quest than there's supposed to be. As far as I can tell, I just gathered up my team, headed to shinra headquarters, and fought this mysterious boss. It all seemed very short and confusing, that on top of the last boss breaking my progress in the game makes me wonder if there might be more bugs than I realize? I dunno, just thought I'd say something.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-27 04:06:51 »
I have a save right before I fight Mirage, a save at the start of the Dark Cave sidequest, but my last save before that is like 25 hours of gameplay ago. So I'm kinda stuck in the cave atm, lol.

Is there supposed to be a cutscene or something after the fight explaining what's going on? Because I have no idea who I am fighting or why I'm there, but I wasn't sure if that was intentional. Creepy atmosphere, though, really love the whole dark spin on earlier events thing :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-27 00:17:16 »
I'm stuck in the dark cave :( here's what happens:

Spoiler: show
After I defeat Mirage at the top of Shinra tower in the room the president is in, my entire party is teleported to the end of the Ancient Forest, the room with the dead guy in it. I can't leave here, because my chocobo and highwind are parked outside the bone village. I don't think this is where I'm supposed to end up. Also, there was no cutscene after the fight explaining what that was all about or what is going on, so I assume this is a quest breaking bug that is sending me to the wrong area after the fight. Help me Sega Chief, you're my only hope.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-20 22:31:42 »
Doing the dark cave sidequest, at the part where I'm climbing the Sector 7 pillar to get Vincent and Red XIII, but after the fight with the shinra dudes at the top the game tries to do the cutscene where the characters diffuse the Turk's bomb and the game freezes.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-19 23:45:01 »
Aw, okay, I figured it out. So after you defeat the Master Materia Triad, you get a message saying that you get another Long Range materia, but you actually get a W-Summon materia. I'm assuming you're supposed to get W-Summon, because you already get a long range from the kalm traveler, but the message is just wrong.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-19 14:15:56 »
Wow, the fight for Pandora's Box is way tougher than I thought. Time to stock up on greens :)

A few minor things I noticed so far, though. First, Elmyra is in Kalm sitting on a ledge with her arm around thin air, and when I talk to her she mentions how glad she is everyone's alive. Aerith is dead in my playthrough, and I'm pretty sure Elmyra isn't supposed to act like she's creepily in denial about it, hanging out with her arm around a hallucination of Aerith, lol.

Also, now when I use Knights of the Round the summoning message "Ultimate End" is followed by gibberish. I mean, the summon works fine, just message is kinda screwy.

EDIT: So I handed everything into the Kalm Traveler, fought Yahcobo and got Pandora's Box, got the long range materia, and the gold chocobo, but when I fought the master materias it said I got ANOTHER long range materia after defeating them, but I only had one in my inventory? I handed in everything to the Kalm traveler at once, maybe that's why?

Also, where do I get Ultima? Is that from the planet materia someone else mentioned? I'm past the Corel train huge materia quest, is it impossible for me to get Ultima now?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-17 08:37:58 »
Hey Sega Chief, thanks for the update! Can't wait to finish my playthrough this weekend.

One thing though, I went to Kalm to get try and get Pandora's Box again and instead of fighting Yahcobo, I fought that little blue Cactuar. Ya know, your avatar. So you still can't get Pandora's Box, or am I missing something?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-14 20:03:30 »
Playing through all the end game content, here's what I've come across so far:

- Talking to the guy on the highwind in the chocobo room triggers a fight with Zigfried for some reason.

- The enemy you fight to get Pandora's Box after handing in the Earth harp does not cast Pandora's Box. Instead, the squirrel thing casts Magnitude8 a couple times and then dies. I mean, I didn't have that enemy skill, so cool I guess, just not the one I fought a giant underwater Lovecraftian Godzilla monster-thing for :P

- I was really expecting to see Palmer on Cid's lvl 4 limit sidequest. Instead that was...random. But OK.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-12 21:02:25 »
Cool, so I've played from the huge materia questline all the way through to right before the final dungeon. I haven't entered the northern cave yet, I'm going to go do all the sidequests first, but man, that was awesome! All the new boss battle and secrets, and humor, was spot on. The Curator was hilarious. Totally worth over ten tries trying to kill that thing.

Here are the bugs I've found: Aerith appears in the cutscene in Cosmo Canyon where the gang discusses Holy with Bugenhagen, even though she's very dead. After that scene, though, everyone talks about her like she's dead again and I can't add her to my party. So it looks like it's just that cutscene that needs fixing. Oh, and she stands right outside of the entrance to underground Sector 8 in the whole return to midgar sequence after everyone parachutes in. I just ignored her, didn't talk to her, pretended like she wasn't there.

Also right before flying to the northern crater, I think I remember there being dialogue about how they're going to do it for Aerith? I don't know if the wrong dialogue played, or you just made the dialogue "Aerith death neutral" so you didn't have to create two separate scenes depending on whether or not she's alive. Figured I'd mention it, though.

Other than that, I haven't run into any bugs. I felt like a jerk for choosing the Aerith death option, but I wanted to play through the original story my first time playing NT, and now she keeps popping up to remind me of what I did. She's haunting my playthrough! Help me exorciiiizze the deeemonnss Sega Chief!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-11 22:59:44 »
Aw, it works beautifully! Thanks Sega Chief!

Can't wait to take on the Junon reactor now!  Wooooo!

EDIT: Listed something I thought was bug, but it looks like it was fixed in the latest patch, so nevermind :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-11 17:59:28 »
FYI, I just tried manually replacing the flevel in the most recent IRO with the one from the hotfix, and the game crashes every time I try and enter the highwind. Figured I'd give it shot.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-11 16:58:35 »
Now the save points are all vanilla and there's no save point on the highwind :(

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-11 15:31:07 »
Hey Sega Chief, thanks for the reply, but I don't think you updated the link to the 7h IRO. I'm still having the rank up issue, and when I checked the link it said the upload link was from yesterday, and the filename hasn't changed.

Also, will it create issues if I use a save file that was saved with the wrong flevel from yesterday's patch?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-11 14:38:41 »
Sounds like I've used the wrong flevel; are you using 7H or the flevel hotfix?

I'm using 7H.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-11 13:54:39 »
I just ranked up for the first time in 1.5 Arrange and I definitely saw "techno-freak"

Ah, I'm not playing in Arrange, maybe that's why I'm see it? I reverted back to the old August 6th update to double check, and the rank names reverted back to the way they were and the same stats they were in the original release of 1.5. When I install the August 10th update they turn into "Set 1, Set 2, etc." and have the upgrade stats from 1.4.

I can also confirm that the save point on the highwind is maxxing out everyone's SP every time I use it.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-11 02:53:14 »
Were the rank ups changed back to how they were in 1.4?

I'm seeing the old sets instead of the difference rank choice names (red mage, techno-freak, etc.).

Also all my characters have maxed out SP after updating, but I did also just beat all the materia cave bosses, so maybe they just gave me a ton of SP. I dunno, just wanted to see if this was a bug before I save over my main save file.

Either way, thanks for the update!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-07 22:14:00 »
Hey, so the latest patch worked for Aerith staying dead, sweet :)

Ran into a new bug in the Ancient Forest. I went there when Tifa took over the part after the Northern Crater, before I visited Mideel, I raised a green chocobo and went to the Ancient Forest. I fought Ochu for the Multi-Cut materia, but then after defeating him I accidentally clicked on the treasure chest again and got a message saying "My materia is full yadda yadda" or something like that. Whatever, no biggie.

But after that, EVERY time I picked up a beehive I had to fight Ochu again. I picked it up, fought him again, dropped it but not close enough to the venus fly trap for it to activate, so I had to pick it up again and fight him a third time.

Not sure if you're supposed to fight Ochu a second time when you pick up the beehive, but I'm pretty sure you aren't supposed to EVERY time you pick it up. I had to fight him three times just to drop the dang beehive in the venus flytrap's mouth :(

Oh, and when you talk to the dead dude at the exit the dialogue says "Cloud" instead of "Tifa" if she's leading the party, a little thing, I know, but I figured I'd point it out yo ;)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-06 02:25:08 »
Hey Sega Chief, thanks for the update! But, uh, I'm having an issue now where during the "switch to disc 2" screen, the game freezes right after I save. I tried twice, and both times right after I save my game on that screen and try to go back to playing I get a black screen with the city of the ancients music playing, but nothing happens. I tried going through the screen WITHOUT saving and the same thing happens. Something is happening there that's causing the game to freeze up, unfortunately.

EDIT: Was playing a later save and came back to the forgotten city. It appears that the game freezes anytime I enter the area with the seashell houses. Something is wrong with this area, which would make sense since this is where you're supposed to be appear at the start of disc 2. Anyway, just wanted to give you as much info as possible, peace :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-03 16:07:33 »
Hey Sega Chief, just wanna say, you are the friggin' man. I can't say I've come across many mod developers who are this involved with their project and the community around it. Thanks again for reviving this classic game.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-03 05:00:19 »
Nah, it'll be a script line that's doing it. I think it'll correct itself at a certain point so don't worry about going back to an older save; if she's showing up in scenes though, then let me know.

Yeah, she shows up in the cutscene outside of Holzoff's where everyone gathers after the snowboard part, I can talk to her and she has dialogue, and I can still add her to my party. I replayed from an earlier save before she dies and still have the same issue where Aerith dies, there's the funeral cutscene, and right afterwards I can add her to my party and she still appears in the cutscene outside of Holzoff's.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-03 03:25:01 »
Looks like the script has added her again; did you see the usual FMV where she's laid to rest in the pond or did this scene not happen?

Yeah, I saw the FMV, everything played out like she was supposed to die. Then I went outside and saved. Then I updated NT from the August 1st patch to the August 2nd. Then when I went back in I saw that I could still add Aerith to my party. I don't know if I could before or after I installed the patch, but I'm saved on the world map right outside of the Ancient City right after she died and she's still a playable character.

I have an earlier backup save, I'll get to that point again and see if she's still there after she dies. Maybe updating NT caused the glitch?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-02 20:14:52 »
you've already missed it. it's in the garden. in the exact same spot the cover materia always was in. it's yellow. hard to see.

Aw, dang. Yeah, it must've blended in with the flowers.

Guess I'll have to get the key to midgar and go back and get it in disc 2 :(

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-02 19:32:27 »
Hey Sega Chief! Been following this mod for months and am very excited to be re-living my experience playing FF7 with this mod. It adds a whole new level of challenge and mystery to the game. I also really love your re-translation with certain parts, I've always had an issue with some of the, let's say, wonkiness with the original translation, and your version makes a lot more sense pacing-wise and character-wise. So cool.

A few things I noticed on a fresh playthrough, not sure if they are bugs, but I figured I'd point them out anyway.

- Where is the Morph materia? I read that with this mod it's supposed to be in Aerith's garden, but I couldn't find it. It wasn't where it usually is in the Ancient Temple, either. There's a good chance I'm blind and just missed it, but can you confirm where I'm supposed to find it so I can make sure I don't miss it?

- Is the Gold Saucer supposed to have different music playing in every section? Also, I noticed some weird music cues in general, but they might be the music mod I'm using and not New Threat. Nothing major, just little things. Like the mako reactor in Mt. Nibel still playing the Mako Reactor music even after you leave until you get in a fight.

- So I chose the "Wake Up" option during the Aerith death scene, and I assume that's the option you choose if you want to play the rest of the game without Aerith like originally intended. But she's still here as a party option. Am I still supposed to be able to use her? Will this effect the rest of the game's dialogue if I user her? I wanted the storyline to progress as though she died, will that still happen even though she's a party option?

- Right before you ride on Mr. Dolphin and hand Barret your PHS, the message you get says "For Condor blah blah blah" instead of "PHS temporarily removed".

- If you totally ignore Fort Condor and never go there, do you still get the "For Condor battle available" messages or does that happen regardless?

- lol, seaman :P

- I beat the powersoul keeper even with it spamming Trine. Gave Tifa the Bolt Ring and just waited him out til he drained is MP, then revived the whole party. He still took everyone out except Vincent, who was in Death Gigas mode, so I was like, damn, this fight is impossible. Then Vincent kills him on the last possible turn he could have had. Friggin' awesome. Then I come here and see you patched the powersoul keeper to not spam Trine so much, but I beat him by a hair pre-patch and it was one of the best fights I've ever had in a final fantasy game. Just thought you should know.

Finally, thank you so much for this very awesome mod. If I come across anymore possible bugs, pops, or glitches, as well as anything I think is awesome or amazing, I'll come back to this thread and let you know. Peace!

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