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Messages - JeremyChapman

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Hello, ok I'm not sure your confusion to help but I will try my best! So, I know of the usual FF7 play, as we all do. I have also seen challenges, as well as mods.

The typical vibe of FF7 is usually cure low health, and attack as much as possible like https://www.fitnessdonkey.com/legal-steroids/crazy-bulk-review .Which, to appreciate itself, is ****ing great!

But! FFX, in its own style, was cool too. FFX was very sort of fast-paced, you got new armour and stuff, with attributes, but didn't need to think about it too much! I am not in-love with FFX, but I did like how it was seemingly slow in the story, then fast in battles. In FFX, it felt as though, if you did the right stuff, you stayed alive. If not, you died. It kept you focused, but also using stuff like barrier and cheer.

If you picture FF7, the exact same stuff. But, let's say, up the... HP of enemies. Then, make it where you need to have, say (and this is just a scrappy way of achieving and depicting the above) (a rushed but doing the best that I can) make it where you need barrier, maybe mbarrier, and perhaps a regen. As long as those are in play/place/ -- you will survive-enough to attack and heal as needed.
What this does is keeps it where you focus is -- how is regen doing? How are barrier and m-barrier doing?
And you have just enough focus to put your remaining energy into attacks or/&/ heal. I think this is very much like FFX.

Do you see what I mean? It would take the fun battle (''focus'' -- I guess) from FFX, but implement it into FF7, using already in-game spells and stuff!

Please let me know if you don't know what I mean!

Yes, it does keeps on changing. I also did some mods on the game.

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