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Messages - Metsys

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-13 23:09:56 »
Sega chief a question, are you sure that Shield is in the crater? ive checked the left-down path but i cant seem to find it. Its the only magic im missing

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-13 20:05:05 »
Feedback on Type B's Midgar has been generally positive so far, but I got the feeling people were a bit disappointed post-Midgar. So can maybe go a bit further in places with that.

May i give a suggestion?
Spoiler: show
When i saw in story B that biggs, wedge and jessie lived and basically the plate didnt fall, i expected to see them again in the future. In fact, i expected to see them as the highwind crew rather than the usual ones. Maybe a good story B change would be biggs, wedge and jessie to join the highwind crew as the ones under charge of Cid, and they tell the party that they heard how avalanche was captured in junon, so they travelled to Junon to help you, something like that. Just a suggestion of course, it was a bit weird to see avalanche surviving but not using them. I think it would be perfect: 3 members, 3 highwind crew.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-12 21:38:29 »
To get the master magic, do i have to master every splinter magic too? or just the main ones

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.11)
« on: 2020-08-11 20:23:44 »
About the nibelheim flashback in the shinra mansion
Spoiler: show
It was pretty good. After it ended however, they give the option to rename cloud. I thought it was a detail like "oh wow now cloud finally accepted himself and names himself cloud and all" like symbolic, but then it gives me the option to rename cait sith and i was like...what? i guess this is a bug.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.11)
« on: 2020-08-11 17:56:01 »
Question
Spoiler: show
Wheres the 1/35 soldier in Da chao? ive checked the entire mountain but i cant seem to find it. I havent checked the cave since i dont have the leviathan scales yet, is it there? playing with tifa right now in between finding cloud/getting the highwind

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.10)
« on: 2020-08-10 18:59:51 »
Question
Spoiler: show
i cant seem to find the 1/35 soldier in the sister ray, where is it? or at least give me confirmation that it is in the sister ray section where you walk with tifa, i guess it is hidden

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.10)
« on: 2020-08-10 04:01:43 »
In the my mods tab where all the stuff you have installed is, highlight new threat and then hit the trash can icon over on the right. then mosey over to browse catalog, find new threat there, and download/install it again.

Thanks man, so it was basically reinstall the mod.

By  the way, sega chief
Spoiler: show
That jenova life fight with zombie aerith was amazing. I dont know if this was your idea or not, but ive seen similar types of fights in other games like Breathe of fire 2, and man, i love that concept of having to hold back just to save someone. It was pretty well done, and how if she dies gives you great gospel, holy shit, thats rough, like her last breath. Amazing.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.10)
« on: 2020-08-10 02:34:12 »
Sorry for the simple and stupid question, but i dont seem to find a way to delete the IRO from 7th heaven to update it to 2.0.10. In the mod catalog i dont see a "delete iro" option or something. Do i have to uninstall the mod first?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-09 04:20:28 »
I dont know if you know already but just in case
Spoiler: show
When fighting airbuster in story B in the nibel mountain, i had to fight it twice due to the model staying in the map. After beating it twice, the model dissapeared and i got twice SP bonus for it

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-08 23:19:50 »
A question about the boss fight in cosmo canyon

Spoiler: show
i beat the gi giant then immediately fought gi nattak, is this intended? or i had to just fight teh gi giant? thsi is story b 2.0.8

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-08 19:43:02 »
Hi sega chief! two questions
first, through 7th heaven the game isnt updating to 2.0.9 so i guess i just have to wait or there seems to be a problem?

Also another question: would you mind explaining to me the new yuffie ability? im already in gold saucer so i couldnt managed to know yuffie new innate ability.

Thanks for the mod again <3

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-05 02:44:01 »
Im in story B 2.0.7 just entering mythril cave, the game crashed when i entered the room where Rude + elena is supposed to be (i supposed isnt gonna be rude this time), but you get the idea. I dont know if someone else have said anything about it, but it just crashed, if you can check it out, please!

EDIT: i just checked again and it run normally. I dont know what happened, it was just a random crash. I dont know if its a different situation, but the first time i went to the right to get the materia/items. Now i just went immediately and it went without problems.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-04 21:31:25 »
I'll add that at some point but it's a finicky field to work with due to how it was originally set up.
Of course my man, im not complaining, im just saying. I didnt mean to sound like i was giving you orders or something.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-04 21:10:41 »
Hi sega chief, playing story B, having fun so far!
Just a quick comment.
Spoiler: show
After beating rude in the church, i went back and saw the kids. I understand why i saw the kids, but maybe you could try to change that and remove the kids, keep rude on the floor, and after you get out aerith house or some time, give back the kids. I dont know, it kinda ruins immersion, if you wanna keep it of course.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« on: 2020-07-28 22:13:21 »
That option is available in both game types. Type B changes the game's events, so that different things happen but you'll end up at the same place in the end, just through different means and different battles.

Oh ok, thanks!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« on: 2020-07-28 21:50:50 »
Hi, just wanted to say that congrats sega chief on 2.0 release, im playing right now, lots of fun.
Also, neat from you to add Remake cloud punisher mode ability in new threat haha, i bet that was the inspiration. Looking forward to FF8 new threat, that game really needs tweaks and it would be an amazing thing.

Also a question about story A and B. I assume that story A is pretty much the original, but what about B?
Spoiler: show
Ive played multiple version of new threat before, so i assume story B is pretty much aerith lives and thats it. Or did you go deeper on changing events? maybe even adding small remake nods?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-19 23:50:48 »
Where's the micro engine

The guide says that i have to defeat something in the dark cave, but apparently i've beaten every boss (hojo, curator, those robots in the sewers, almagama) but no micro engine recieved. Is that boss hidden?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-19 20:42:45 »
Where's heaven's cloud?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-15 16:21:02 »
Try the following:

-) Make sure latest patches are installed/latest IRO is being played.
-) Visit the bottom of the North Crater and then return.

After reaching the bottom of North Cave, a phone call should be received from the Highwind. If this doesn't happen, then it means the flevel scripts aren't installed.

I went to the bottom, and finally it worked. Thanks man!
I loved the mod, but it would be great if you could change some things (Played 1.4 and in disc 3, 1.5, i don't know if you changed any of this in 1.5)
1- Try to add more protagonism to Aeris instead of just make her another background character. Let her talk in Highwind discussions, for example.
2- A lot of boss battles lost the "boss feeling" for me when you changed the battle music for another. it's fine if you want more tracks to be used, but personally, and i think a lot of people agree, i like to get pumped up with the boss battle music



Also, is there a place where i can farm AP? i assume the 3 red balls in the northren cave still exist

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-14 23:11:44 »
It won't be because of the skip; the conditions are:
-) Must be on Disc 3
-) Cloud must be party leader

The other two are vars for locking the event after it has been completed and unlocking it again if it wasn't completed. If the two requirements mentioned above are met but it's still not playing then let me know and I'll see about tracking down the cause + fixing it.
I have cloud, and it's supposed to be disc 3.
It's weird because the tifa piano cutscene isn't triggering either (i play the notes perfectly)

tried going to pagoda tower to get yuffie all creation with leviathan scales, didnt work either
tried going to cid's house to beat his apretince, didn't trigger either

It's like the game isn't recognizing that it's in part 3.
Is there anything i can do to tell the game that im in disc 3? maybe actually entering the northen cave instead of just running away the second i have control

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-14 17:01:43 »
Dunno if i have to do something first, but i can't trigger Zack flashback to get ultima weapon and lvl 4 limit break for cloud, is this a bug?
Maybe it's because i skipped the "cloud discovers himself" cutscenes and the game can't recognize that i already "saw" it

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