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Messages - tekwiz99

Pages: [1] 2
1
more like cropping the ceiling and ground a bit

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Archive / Re: [BETA] Battle-Swirl Fix
« on: 2006-07-14 04:44:25 »
and what about running under Vista beta... no default DirectMedia will work anymore.
therefore, no fmv for me.

3
the latest .99

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up to this point, only the credit slide-show is broken under 1280*960 res, which is i'm using

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General Discussion / FF8 PC vs PSX Emu
« on: 2004-07-14 07:37:43 »
to play it on emulator, it is a pain. thankfully, pete has 2 nice presets. if your comp is relatively fast, you can try "nice" settings provided by the plug-in. but bear in mind, you "might" not be able to use chocobo trainer to train your chocobo to the ultimate level.

to the story of FF9, you can have all 4 disc transferd onto harddisk. after loading, you will feel the power of your harddrive   :D

if your all-in-wonder card's plug broken, you can replace it. but if your multimeter said its fine, then it would be the time for you to make a major decision...... to be or not to be, oy, that's my rub :]

tek

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General Discussion / New Final Fantasy XI Benchmark
« on: 2003-11-08 05:28:52 »
i would like to see how 7000+ scores looks like  8)

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General Discussion / New Final Fantasy XI Benchmark
« on: 2003-10-27 05:13:52 »
quote on myself:

Quote from: tekwiz99
5235 - L

3663 - H

--- old score

New score:

5297 - L

3702 - H


AMD Athlon XP 1800+ o/c'ed to 2300MHz with 200MHz FSB
2 sticks of 256MB PC 3200 Dual Channel
ATi R8500 299/275 Core/mem

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General Discussion / New Final Fantasy XI Benchmark
« on: 2003-10-13 05:16:24 »
5235 - L

3663 - H

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Troubleshooting / damn you ff7...
« on: 2003-07-11 05:40:44 »
Lindows has most basic level of windows support so far, you are better off to run FFvii on it though; and don't even think of running directX.

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General Discussion / <<< bata tester
« on: 2003-06-26 15:13:22 »
I can be your guinea pig for dig out all kinds of compability problems

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i got bored in the part where you have to get on to that pirate ship. i kept circle around in the front cave and never realized its time for abording the ship  :o

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Archive / Running FF7 from hard drive
« on: 2003-03-23 05:16:13 »
so that's what CloneDrive is for... thanks for clear that up, Aaron

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General Discussion / FFVII-2??
« on: 2002-11-11 01:09:15 »
unless they throw in pixel & vertex shader with very realistic trees and mountains into that world

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General Discussion / FFXI benchmark program
« on: 2002-11-08 12:44:51 »
impressive, aaron.

i've came across a V5 a "long" while ago... is that card still worth it?
if not, i felt very sorry for him spend $300+ back then.

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General Discussion / FFXI benchmark program
« on: 2002-11-07 03:34:23 »
after processor upgrade from Pii-350Mhz to Piii-1302Mhz ("02?...:p), my FFXI bench score beamed up 3.5x higher! (28xx -- something)

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General Discussion / FFXI benchmark program
« on: 2002-11-04 04:43:20 »
heh, i've got 803 with the bench  :love:

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General Discussion / do it right!
« on: 2002-11-03 17:07:20 »
why they can't follow the examples done in "Nature" scene of 3DMark 2001SE? My R8500 showed a quite playble framerate but NOT in FF XI bench.
bah! all the elements showed in FF XI is outdated,  :evil:
er, speaking of evil... it brings up for another upgrade strategy...uuah!

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well, at least this guy is happy!

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oh my, just what exactly is your card?
for under WinXP, use that "FFVII for WinXP patch" and make a selection for "Riva TNT". and you are good to go

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Archive / FF7 anti-aliasing results with Radeon 9700
« on: 2002-09-16 04:14:16 »
yeah, in ATI's sense its called "smooth vision"

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Archive / Very Good News (Final Fantasy 7 XP Patch!!!)
« on: 2002-07-30 07:24:15 »
Quote from: Smurgen
I just made a mirror for it ^_^
http://Http://smurgen.kj-soft.com/FFVIIXP.ZIP

Hope that helps


what version is it again?

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Archive / Very Good News (Final Fantasy 7 XP Patch!!!)
« on: 2002-07-21 17:45:09 »
after played with the patch applied for a while... i could say "FF7 is alive" (in XP)
although, enabling aniso filter causes scenes appear to have lines everywhere. but the engine of game was never designed to be AA or aniso friendly  8)

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Archive / Very Good News (Final Fantasy 7 XP Patch!!!)
« on: 2002-07-17 02:20:05 »
well, you can save the trouble by not enableing aniso filter (hehe, realized that you don't need it for most of situations [except world map] :p)
if possible, modify the lighting process into pixel or vertex shading...hmm it might saves up lots of CPU usages.
er, better yet... have a new configuation GUI to incorporate today's graphic standard  8)

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Archive / Very Good News (Final Fantasy 7 XP Patch!!!)
« on: 2002-07-16 16:44:42 »
no way... if that's official patch v. 1.2 then how did the author of this patch got to work within XP? look at all the AA... (maybe aniso too) its gorgeous  8)

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Archive / Useful links topic
« on: 2002-07-16 07:04:37 »
from what i've tried, i came up with this: the newer version of the driver, the better that is.
but i have not tried to apply so called "XP patch". so, couldn't tell you there  :o

ATi Radeon 8500 with 64Mb here

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