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Messages - spiesus

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-09-21 14:39:38 »
Oversight, the pagoda guys had morphs but they weren't feasible/possible to get. I think I've removed them now.

Well, if you are looking at changing those things, I had also found that the first two in the pagoda are level 255 (this might have been on the August release however), making them susceptible to Lv.5 Suicide, making for an easy morph. Just a bit of sneaky cheese I had found.

Another thing I want to mention, is during the last scenes in disk 1, it is a bit difficult to understand what the two choices that are presented when you are looking over Aeris. The option to save her clipped and only had - "(<Some Text>) [Sa" which I had guessed was to save her. Did not know if that was due to limitation to text boxes or that it was drawn wrong in the first place.

Though, I am still very much enjoying playing through this again, thanks a bunch for the mod.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-09-19 23:21:44 »
Want to start with great mod so far. Really bringing me back to when I used to play this on PSX. However, I was curios about something I had found in the documents shipped with the newest patch, most notibly, the NT Item List. I wanted to ask if Chekov in the Wutai Pagoda can actually be morphed? The sheet claims to have a morph, ie. Wizard Bracelet, and being towards the end of Disk 1, I figured I would try and nab it while I was here, however, Chekov seems immune to physical damage. If there some mechanic I have been missing out on in all of my years of play, or is it just an oversight and the document was never updated when you made him immune to physical?

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