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Messages - Scaevola

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-01 04:36:06 »
Great! Might I ask if Jormungandr is completely resistant to poison, or is it just a really really low chance?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-10-31 21:58:42 »
Thanks, I really appreciate it. Again, I love the mod.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-10-31 03:16:34 »
Jesus Christ, Jormungandr, what the fuck is going on

I'm dealing with the exact same boss that ShayElric was on the last page, and I'm completely updated with the last hotfix.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-10-30 16:28:22 »
Quote
What are the chances for enemies in Northern Crater to drop weapons? I've been fighting like for an hour, and still no items...
However I stole everything first try with Sneak Glove. Maybe add the option to morph monsters into weapons, in addition to drop? I have everyone maxed and every materia maxed, with only weapons left to farm, and so these item drop rates makes the battles just an artificial waste of time.

By that point in my last playthrough, I was able to blast through those enemies really quickly with the right setups, it was almost kind of fun to see, even though I myself am not the biggest fan of grinding. I also forgot about morph, does it not work on them?

Speaking of drops, though, is the reason you don't get mystile from Mirage because it's set to drop by chance? I want to know for the next time I go through the dark cave quest so that I'm not wasting my time re-fighting it until I get the item.

Furthermore on the subject of the end of that quest, would you be able to add a debug line for the Midgar key? I didn't have it after the dark cave quest (there was an "Unused" key item that I figured was originally that but correct me if I'm wrong) and I can see it stopping people from completing Cid's sidequest.

Edit: I can confirm that I needed 2000 for the chocobo lure.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-10-29 17:47:33 »
I seem to have come across a glitch that's keeping me from buying the chocobo lure, at least at 200 gil. I tried buying it when I didn't have enough, so I had to come back later to when he asks from the get go if I'm ready to buy it. I only have over 500, but it keeps telling me I don't have enough still.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-10-28 14:47:57 »
I hope to come across more "oh shit" moments like that boss and the one before it. Also how do I date Cait Sith?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-10-27 13:34:05 »
Hey Segabro, finally got around to playing 1.5. o/

Spoiler: show
Is it a bug, that Tifa doesn't assist with the sewerboss before the graveyard area? :> Or is it simply another feature of the arrange mode, like the silly amount of lasers from the scorpion in the first reactor? :D


Spoiler: show
Just got through that part myself, except with Aeris. It must be affected by who you talk to first, like how it would originally affect gold saucer values.


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-10-25 04:19:41 »
That sounds like it could be exploited really easily if you could just re-rank party members for a certain boss. If you make that possible, there should probably be some sort of limit or consequence, but not something necessarily long-term like needing to grind the SP back up from scratch.

For example, let's say you can undo every rank's stat increases for a particular character and be able to pick 8 new ranks from the get-go, but you can only do it once per-character. I feel like once would be good enough considering the length of the game, although I haven't tried Arranged yet. There might also be the issue of how tedious and slow applying sources 8 times in a row would be each time, but that's not as big a deal if it's limited anyway. As to whether you can do this before or after they max out, I'm not sure.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-10-24 10:21:51 »
This mod is ferning awesome, man. Just took care of Ozma, just amazing. Amazing. I'm not sure if his health was just right or too little. That strawberries's exciting. Just have the final bosses left, as far as I know, but there are still questions on my mind. Firstly, yeah, I wanna figure out that spooky blank-named item. And then there's the SP list of party members, I never found out what the ? ? ? ? ? ? was for, whether or not I can guess doesn't matter as much as if there's anything I can do about it.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-10-17 21:45:40 »
Alright, thanks. Just in case, is there anything else I should know? Like do I miss out on something big or important?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-10-17 15:12:00 »
I've been spending a lot of hours awake lately, but now I have to sleep because I think I came across either something broken or something that I need clarified:

I'm in the Dark Cave sidequest, and I never found the sector 5 key, when supposedly I would have been able to find it in the Shinra building. I went to the top floor, and the cutscene with Shinra started followed by the Mirage fight, and then when it went back to the shot of Shinra's desk, all I saw was Cait Sith (who was in the party), maybe there was some noise, and then I was booted back out in from of the cave's entrance. This was really weird to me, so I looked it up and apparently there's supposed to be a boss in front of that door to the outside, and past that a chest for the key. But I found neither of those when I reloaded my save. Did I do something wrong? Is there something that triggers this? If it was updated to be this way, is there anything else I can do? I can't go back into Midgar now.

Sorry if this was actually brought up in one of the past 100 or so pages.

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