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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-17 01:49:37 »Being at the Northern Crater my experience is that the main difficulty spike from the enemies comes from their damage output and that's fine by me. However due to the added (and much needed) character customization I now have characters that are completely useless. Glass canons like Tifa and Yuffie takes between 75-100% their max hp in damage from anything while tanks like Vincent and Barret can stay in the back-row and out-DPS the DPS-classes as you can freely boost their strength/magic.
I will, however, play through this and the Arrange mode and then at least once with a rank-gimmick build like melee-Aeris.
I can emphasize with your feelings, especially in my first playthrough. I didn't really think too deeply into the system, but by the end I was able to start understanding how important stats were, which is unorthodox from the original.
If I may suggest, first off yes, play arranged mode after you play through normal. I won't spoil anything, but you will be forced to adapt to a different playstyle, you will run into unexpected situations where you can either painfully grind to overcome, or adapt to using different team compositions.
Though I do think magic casters are stronger at face-value, I learned this to be untrue. Attackers will reign supreme, but only if you take the time to set them up for certain battles. Using elemental with a bosses weakness on a high dex attacker will certainly outperform a caster in a multitude of situations. They can survive longer, react faster to bad situations, and function better than casters when faced against status effects.
This brings me to my second suggestion, the stats of characters plays a much, much bigger role in this mod. First play through for me was very cut and dry, which can bore you like it did myself. I've found a second playthrough in arranged was where the mod really shined.
I set up beforehand, in my mind, what I wanted from each character. Mainly I decided to keep cloud hybrid, starting with 4 ranks into mako, finishing up in the opposing to balance his str/vit. This meant he would be extremely vulnerable to physical, bringing in a tank was necessary. Barret was my original choice, for obvious reasons when it comes to straight damage mitigation, but I have switched over to Cait, with his superior health, magic, and luck, which 100+ luck gives you a surprisingly high dodge chance, not to mention he can heal allies MP with attacks for unlimited mana pools. Last slot called for a fast, reactive character to quickly shut down enemies with status and cure statuses/buff allies. Both Yuffie (Huge dodge chance) and Tifa (Grit passive has saved me countless times) fit this role I was looking for. I opted for Yuffie, for a higher damage output with her insane limit breaks.
That was extremely long winded and I could go more into detail for each character I have set a role for, but my point being, stats do play a huge role when choosing what you want, and when you go to start your arranged mode run. Play as you would normally, and when you get to ranking up characters, take some time to reflect on your first playthrough, get a solid idea of what you want and go for it. There are an endless combinations you can run with, and there are no rules saying you can't go outside the norm. It may surprise you!