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Messages - debaser

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-05 17:36:57 »
This sounds odd; Tseng's AI is fixed and his Limit should only appear when he hits 50% HP (and only be used once):

Start) Turk Haste
1) Attack
2) Stop
3) Quickdraw
4) Turk Comet
5) Attack
6) Quickdraw
7) Break

I've just seen the problem is below Break; it resets the variable used for the Limit Break's execution meaning that there is a scenario where he could drop below 50% HP and use, then use Break + have the var reset, then use the Limit again right after. I'll remove the variable reset so the Limit only executes once per fight and only when he is on a 'quiet' part of his AI cycle. Sorry for the frustration, this was an oversight in the design.

As for Nanaki, I could add an option. The field script has an opcode to change party member names so I'll add a dialogue choice there at the end of Cosmo Canyon's scenes to change his name to Nanaki (when you're about to leave for Nibelheim).

That's perfect - thanks very much for this, and thanks again for making such a great mod. I could write an essay about all the ways it improves on the base design of the game, and I'll be heading straight from this version into an arranged playthrough for sure. :)

Actually, whilst I'm here, does this mod conflict with the Reunion mod? I was trying to find answers to this, but some threads claim it does whilst others claim it doesn't. As a result, I played it safe and went with NT only.

I'd really like to see Reunion's new translation, but I really don't want to go back to the base game after seeing NT's changes.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-04 22:08:45 »
I love this mod! Thanks so much for the time and effort which went into it, it has breathed new life into what was a stale game for me. The level of challenge is perfect.

I am currently stuck at Tseng and it's getting to a point where I'm considering cheating. I've had at least 30 attempts on him with no luck, and I can't go back now.

I've got my earth elemental in everyone's armor, a ribbon on one person, and an accessory which nullifies silence on another person. Even with my HP at full and barrier up, there is nothing I can do to stop him using either his limit break twice in a row, or Turk Break followed immediately by his limit. Either one is an instant game over with no possible defense.

Am I doing something wrong? Does he have weaknesses I don't know about? I always open the battle with dispel-all and then bad breath, so his minions are no problem, but Tseng himself is just unbeatable.

Thanks again for a great mod!

P.S. - In a future version, if possible, you should consider adding an option to rename Red XIII to "Nanaki" when you find out that's his real name. Playing through FF7 again, it is extremely apparent that there is no obvious reason for him to ask to be called Red XIII in the first place, and that even if there is a reason, it is void after the events of Cosmo Canyon anyway.

Update: I have since beaten Tseng. It took at *least* 50 attempts. In the end, I won because he used his normal attack rather than spamming break, stop or his limit. Pure luck!

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