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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-05 17:36:57 »This sounds odd; Tseng's AI is fixed and his Limit should only appear when he hits 50% HP (and only be used once):
Start) Turk Haste
1) Attack
2) Stop
3) Quickdraw
4) Turk Comet
5) Attack
6) Quickdraw
7) Break
I've just seen the problem is below Break; it resets the variable used for the Limit Break's execution meaning that there is a scenario where he could drop below 50% HP and use, then use Break + have the var reset, then use the Limit again right after. I'll remove the variable reset so the Limit only executes once per fight and only when he is on a 'quiet' part of his AI cycle. Sorry for the frustration, this was an oversight in the design.
As for Nanaki, I could add an option. The field script has an opcode to change party member names so I'll add a dialogue choice there at the end of Cosmo Canyon's scenes to change his name to Nanaki (when you're about to leave for Nibelheim).
That's perfect - thanks very much for this, and thanks again for making such a great mod. I could write an essay about all the ways it improves on the base design of the game, and I'll be heading straight from this version into an arranged playthrough for sure.

Actually, whilst I'm here, does this mod conflict with the Reunion mod? I was trying to find answers to this, but some threads claim it does whilst others claim it doesn't. As a result, I played it safe and went with NT only.
I'd really like to see Reunion's new translation, but I really don't want to go back to the base game after seeing NT's changes.