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Messages - KNOCKBACK

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-30 14:29:35 »
Arrange Mode was intended for people who had previously beat the mod on its normal setting so it has a few bosses that are a lot tougher than their normal mode counterparts. Jorm in particular causes problems whereas Illuyankas/Bottomswell on normal mode is a lot more manageable.

This is one of the few fights where there's no advantage to having anyone in the front row as Jorm can't be reached with short-range attacks and there's no Long Range Materia that early in the game so move everyone to the back for this one. Barrier+All and Cover on someone like Barret with high defence (Protect Vest) should be more than enough to deal with the physical attacks early on (apply Sadness to the characters as well if not for another 30% damage reduction though this'll cost you Limit Breaks and make the fight last longer).

Antidotes are useful for dealing with Venomstrike as they heal Poison and Dual-Drain (reverse-regen). You can also combine Elemental with Heal Materia for some early Water element protection which'll reduce damage from Cyclone and Wave by 50% (or you can combine it with Fire to reduce damage from Tropic Breath instead).

Attack-wise, Choco-Mog can be useful for 'pushing' a phase so if there's a particular phase where he's too dangerous then save it for then to knock his HP down and progress him to the next phase sooner. For regular attacks, bolt spells and Bolt + Elemental in a character's weapon is a good shout if you're not using Elemental for defence.

As for party, I'd take Barret and give him the support materia like Barrier, Cure, etc. with Cover and Counter-Attack on him. Try and lift his defence with a Protect Vest if you have one, and any good physical defence armour you might have. Aeris can also be useful here for slinging Bolt/Choco-Mog and Healing Wind can help you out of a tight spot; having her in Fury status could also help as it means you'll get a lot of Heaing Winds to keep your party alive, but it might make her spells miss. She can also Defend to absorb elemental damage in a pinch.

I've tried to put everyone on Back Row, Sadness and with Barrier up, not the damage is 200~ish.

BUT the boss has 15000 HP! My resources can't keep it up with such enourmous health, with every bolt hitting 300~ish.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-28 01:41:36 »
Hello there,

Sorry if this was alreaady discussed, but I think there is some kind of bug/glitch with the Jörmungad boss (the Water Serpent in Junon).

The game is WAY harder, I get it, but this Boss is hitting me by 1300+ damage with Tail Slap. Even with Barrier, my group can't deal with it.

I'm level 21. I need to grind to defeat it?

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