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Messages - guitarman_

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1
Let's see, the SYW Unified launcher uses exactly the same mods that are in 7th Heaven but unzipped in direct mode, but it uses exactly the same mods that are in 7th Heaven for textures, battles, world map, weapons, vehicles, models and characters, weapons, minigames and menus, and its launcher can use and run the FF7 .exe of any language: FF7_es.exe, FF7_fr.exe, FF7_it.exe, FF7_de.exe, and the mods that are then being used are the same as the 7th Heaven mods, at least the vast majority of its mods and it works, the texts, menus, battles, and even the textures where there is text (minigames) are perfectly visible, and the texts are displayed perfectly without black holes or bugs in the textures because the SYW Unified launcher can use the real .exe of each language.

If it turns out that they are the same mods as 7th Heaven, then why couldn't 7th Heaven be run with the .exe of each language, if the mods are exactly the same?

All the problems with text, bugs and black holes in minigame textures would disappear where there should be text but when using the English ff7_en.exe, as in the English version there are no letters in that place it translates it into a black hole and a text bug.

Let's see, SYW Unified uses and runs all the .exe of any language ff7_es.exe, etc, with the same mods as 7th Heaven and there are no graphical errors or text errors, even the texts are displayed perfectly and where they should be displayed and as you can see there are no bugs or black holes in the minigames (which is also a mod), and that is even though the other texture, battle, character and weapon mods from 7th Heaven are being used.

So why not make 7th Heaven also able to be run experimentally or in beta with any .exe of any language, we will deactivate the mods that cause problems, and the mods that work we will activate them, because in SYW Unified there are many mods working with .exe of any language, that's what I don't understand.

Try it yourselves and program so that the 7th Heaven launcher tries to work with ff7_es.exe or ff7_fr.exe for example, and use only texture mods, characters, weapons, battles and those that don't affect the text, the texts in SYW Unified work perfectly, and Satsuki hasn't modified the .exe for all languages ​​because it would be too much work, SYW Unified is working with the same texts and exactly the same .exe of the original files, try it and if the texts work, perhaps it should be programmed so that 7th Heaven can also be run with .exe of any language.


King regards.

2
I just tested the new 1.13 update and I've seen that now the Spanish description texts of the Fort Condor minigame have been satisfactorily fixed, except for "ATAQUE and ALCANCE", which are still wrong due to the textures but shouldn't be a problem due to the English .exe, since the original Spanish ff7_es.exe is being used here, although it should be fixed because it's something that's not well understood.

And I've tested the motorcycle minigame which should be fixed as you mentioned, but I've tested it in Spanish and the "MAX PUNTOS" and "PUNTOS" titles of the motorcycle minigame are still too big, overlapping the numbers, I thought that had already been fixed in version 1.12, I've tested it and the motorcycle texts are still big, curiously in your screenshot they came out fine, it should be like that, but something isn't working right.
I have everything on default but with graphic filters disabled and automatic, I only have VSYNC active, and I must say that I play in 16:9 Steched (Distorted), I hope this is not due to the 16:9 resolution, maybe it is because of that but the titles still appear too big.

Have you tried making the text font a little smaller in PG, ATAQUE and ALCANCE in Spanish?
That way it could be that it happens due to the character limit and smaller could fit the entire text without being crushed.


Thanks for everything.

3
I want to contribute the idea that 7th Heaven is compatible not only with its FF7_en.exe executable but also with the FF7_es.exe, FF7_fr.exe, FF7_it.exe, FF7_de.exe executables, because I'm encountering a lot of problems with names in the menus, and problems even with the textures of some minigames, and we're a bit fed up with people from other countries who want to play FF7 having to play with the English FF7_en.exe, that doesn't solve any problems, but rather it even adds many more problems in Spanish and other languages.

I know you'll say that you have to install FF7 in English and use the FF7_en.exe, but that's not a solution and it adds a lot of problems with the other languages, and there are countries that don't have a translation mod and need to play in the original translation of the .exe of their country (totally logical).

If in 7th Heaven 4.2 you have made it compatible with the FF7_en.exe file instead of the FF7.exe due to piracy problems and with FF7_en.exe the game works, you should also make it compatible with the files FF7_es.exe, FF7_fr.exe, FF7_it.exe, FF7_de.exe, making these files also have the same antipiracy protection as FF7_en.exe if FF7_en.exe is doing it, the .exe of the other languages ​​should do it, and the mods that are not compatible will not be installed, and the ones that are compatible will be installed.

I've talked to satsuki, SYW Unified is fully compatible with all .exe of all languages, FF7_es.exe, FF7_fr.exe, etc, and SYW Unified mods combined with 7th Heaven's .iro in SYW Unified run with all .exe and texts and textures are fine and look perfect in all languages, but since 7th Heaven only wants to use FF7_en.exe and nothing else, with 7th Heaven in other languages ​​there are texts and textures of minigames that are displayed incorrectly which does not happen in SYW Unified.

Look, users from other countries have wanted to play in our language for many years now because we don't have a translation mod or it's bad, and at the same time we play with 7th Heaven mods and we can't or the texts look bad and you can't play FF7 in those conditions, that doesn't happen with the SYW Unified launcher because its launcher can run all the .exe files of all languages.

It has been talked about many times and you don't do it, and I'm not the first one to say it, you can't play FF7 properly with the English .exe or you get bugs in texts and even in textures, and I know it's possible because SYW Unified has made it possible and the problems in texts and textures disappear when you can run the game from FF7_es.exe or .exe of the own language, please, make the other .exe files compatible with 7th Heaven and if necessary add the same antipiracy system as FF7_en.exe in the other .exe, because there are people who also want to play in their language with the 7th Heaven mods and we keep finding bugs that wouldn't happen with the .exe of the own language, because in SYW Unified you can use all the .exe and it works, the mods don't have bugs that way.

I'm encountering the following problems that don't occur with SYW Unified since it can use FF7_es.exe, FF7_fr.exe, FF7_it.exe, FF7_de.exe:

FF7 Spanish with Enhanced Stock UI Mod and Spanish Retranslation Mod (in 7th Heaven):


FF7 Spanish SYW Minigames Mod (in 7th Heaven):


FF7 French SYW Minigames Mod (in 7th Heaven):


FF7 Deutsch SYW Minigames Mod (in 7th Heaven):


FF7 English SYW Minigames Mod (in 7th Heaven):


FF7_es.exe (in SYW Unified 1.12 Launcher):

(The texts look perfect because the SYW Unified launcher supports FF7_es.exe, the 7th Heaven mods also work and look without text errors in the SYW Unified Launcher)

Satsuki says it's because 7th Heaven only wants to use FF7_en.exe instead of other languages ​​and bugs occur in textures and also in texts, with its SYW Unified launcher allowing to run with any .exe of any language like the original in its mod it looks and works fine.

As you can see, in English everything is displayed correctly because it uses the English .exe, only text errors and even bad textures are displayed in the other languages, but in SYW Unified, since it can be run with any .exe of any language, the title of the Chocobo minigame and texts in Spanish are displayed correctly, you must make 7th Heaven compatible with all .exe of all languages ​​and mount the same anti-piracy system of FF7_en.exe in the other .exe and it is possible to run, I have the original purchased game and in SYW Unified the texts in Spanish and those of any language are displayed perfectly since you can run mods with the Spanish or French .exe.

I'm trying to contribute and fix the text bugs in FF7 and there are many more text bugs that I'm not putting up so as not to make this longer, as has been said many times, I hope you make all .exe compatible once and for all like SYW Unified does and everything looks good, and end the whole language problem, there are more people like me.

I'm trying to contribute, Thanks.

4
Congratulations on your work, now the minigame texts look much better than in the previous version.

It would be great if you could also upload the update 1.12 to .iro so that 7th Heaven players don't have any issues either.

The last error I have seen that needs to be fixed is in the Fort Condor minigame, on the left side of the character's "STATUS" where HP, ATTACK, RANGE are indicated, I have seen that the last letters of the word ATAQUE, and ALCANCE are displayed strangely or squashed and the Spanish text appears incorrectly, I have seen that this does not happen in French, English or in the other languages, only those letters appear incorrectly in Spanish.

In the Spanish FF7 fort condor minigame when you choose characters in the "STATUS" menu it should say in Spanish PG, ATAQUE, ALCANCE, but the last letters of the word are displayed strangely or squashed.

I think this bug and the black texture bug that appears on the title "CHOCOBO RACES" on the start screen in the chocobo minigame would be the only 2 bugs in the Spanish minigames mod that need to be fixed.

I understand that the shortened names of DRAGON or BARBARO of some characters want to be kept as the original but if they fit in the box I think that putting the full name would make it more understandable to the player what each character does and what they can beat or what they can lose and be vulnerable to.

I think this would be all to solve all the problems in the Spanish minigames, if the other languages ​​look good, all that remains is to solve this, what we are trying to do is to solve and improve FF7 more.

I still think that it is not a good idea to have to be running a million files with SYW Unified, I have formatted my PC with HDD and it is still going very slow, it is not feasible for people who have HDD and we should think about everyone, I am a huge fan of FF7 and I would like to be able to improve things if I had the knowledge, putting each mod in a few container files would make loading mods ultra fast, for some reason those who program video games close all the files in .lgp, .cab, .bin or a .iro container, so that everything is faster during the execution.
In reality many video games in the world contain compressed files or containers that are decompressed once inside the game and not before to load everything much faster, it is not worse, it is better, and in 7th Heaven it is also faster for that reason, otherwise, the 7th Heaven programmers wouldn't have thought of compressing everything into .iro containers.

I just want to improve and fix FF7 issues and give some good ideas that could be really big, there are a lot of people who use SYW mods in 7th Heaven because yours look better than the others, but they also want the new interface with thin menus, that's why I'd like to contribute this idea of ​​working with container files.

Congratulations once again for your work and keep it up.

5
Some fixes need to be made to the SYW Unified Minigame Textures mod for the Spanish translation and I've found some bugs that don't look the same in the original game without mods, so it's not because of the original game, it's because the SYW mod needs some fixes, I've also tried it without mods and without HD textures playing it directly from the original FF7 bought from Steam and without mods the texts in minigames look fine without glitches but it's not HD.

Final Fantasy 7 Steam - No mods (Spanish Motorcycle minigame):


Final Fantasy 7 Steam - 7th Heaven with HD textures (Spanish Motorcycle minigame):


With mods and HD textures, the MAX PTOS titles on the top left and PUNTOS on the top right are displayed with a font size that is too large and overlaps with the number of points, also MAX PTOS should be orange and smaller since in the English version, HI-SCORE is in orange and smaller, PUNTOS is correct in white but the 2 titles should be in a smaller font size just like without mods and MAX PTOS in orange just like HI-SCORE in the English version, also RECORD would look much better than MAX PTOS but whatever, in smaller and in orange font.

Motorcycle Minigame in English and French versions look perfect and this is how they should look in Spanish version as well, and they are also running with the .iro SYW Minigame Unified mod with 7th Heaven:




Fuerte Condor Spanish Minigame - SYW Mods and HD Textures:

The Spanish text for the "Catapulta" character in Fuerte Condor has a very long name and also a misspelling in "TIROLARGOGOYMOV." when it should be "TIRO LARGO Y MOV.".


No Mods:


The Spanish text for the "Lanzador" character in Fuerte Condor has a misspelling in the word "MUEVE ROCCA" when it should be written "MUEVE ROCA" with only one C in Spanish:


No Mods:


Full names should also be finished if they still fit in the character stats box, such as the word "Dragon" instead of Drag. or the word "Barbaro" instead of Barb. if these can still fit in the text box of the Defensor and Tirador characters:




Chocobo Minigame - No Mods (but 7th Heaven english ff7.exe):

(FF7 Steam original looks fine with no glitches in the "CARRERAS DE CHOCOBOS" title, I think that is because the english ff7.exe that 7th Heaven wants it alters names and some things but it doesn't happen in other languages).

Chocobo Minigame - With SYW Spanish Minigame Mod (with SYW Unified 1.11):

(Looks fine and perfect, but glitches occur in the title if you want to run the .iro SYW Unified Minigame mod with 7th Heaven)

Chocobo Minigame - With SYW Spanish Minigame Mod iro (with 7th Heaven):


I think some errors may be due to the philosophy that 7th Heaven uses of wanting to always use the English ff7_en.exe and in SYW Unified 1.11 it is allowed to use the original ff7_en.exe, ff7_es.exe, ff7_fr.exe, ff7_it.exe, ff7_de.exe executables of each language making many spelling errors and glitches not occur, because the English ff7.exe based on the 7th Heaven alters the menus, fonts and grammar in other languages.

Thanks to SYW Unified for supporting the original .exe files of all languages ​​and for being able to base SYW mods on each .exe file, this is the best thing that has been done, but it is not compatible with the ff7_en.exe that 7th Heaven wants, and if 7th Heaven is used with the .iro versions with translations this problem exists and these translations would have to be corrected and reprogrammed starting from the English ff7_en.exe so that these mods can also work in 7th Heaven with other mods.

There are people who like to play FF7 with SYW mods with other field characters, other weapons or mods, like being able to have Cloud's Dynamic Weapons on his back and change the one on his back depending on the weapon being used, some other retranslation mod or most importantly being able to run SYW mods in 7th Heaven to have the new HD menu interfaces with thinner borders, or being able to configure each weapon and Cloud's Dynamic Weapons from the Field Models by Qhimm mod (the only mod that fixes Cloud's weapons correctly to the old Dynamic Weapons Mod), you can configure each weapon according to PRP, Mike or Millenia Weapons, there are up to 3 different Buster Swords in Cloud the original PRP (the one SYW Unified uses with the red handle), the Millenia (a little thicker) and the Mike (the very shiny one from Crisis Core with the golden handle), the others in Millenia, and in the Final Weapon I configure Mike instead of Millenia and the weapons look spectacular but I choose Millenia in the others.

In SYW Unified Cloud he only carries the first Buster Sword on his back even if he is equipped with another weapon that in the Field Models by Qhimm mod can be configured that is not in SYW Unified, as well as being able to have the HD menus with thin borders, so first the .iro mods should be fixed so that they can also be used with 7th Heaven without language errors, and later the configurable weapon mods, characters (the high Ninostyle ones could be included), some new avatars and at least the thin HD menu interface can be added to the SYW Unified assistant.

Hopefully, together with the entire community, we can improve FF7 more and more so that finally you can play FF7 comfortably and without errors or glitches.

Best regards,
Ivan

6
Hi, this mod launcher is very good because it manages to keep the original ff7.exe of each language and that makes it perfect and faithful to keep the language as the original.

I have been testing it but I have found some translation errors in the textures of the minigames in Spanish, which should be corrected:

1- In the motorcycle spanish minigame the MAX PUNTOS title on the top left and the PUNTOS title on the top right have the letters of the titles too big and are very close to the maximum points numbers and the PUNTOS title on the top right even overlaps with the points numbers.
These titles should be displayed with smaller letters like in the English version and the MAX PUNTOS title on the top left should have a different font than the PUNTOS title on the top right, and the title at the top left should be in a different font and in orange like HI-SCORE in English.

MAX PUNTOS in Spanish mod should be in another font and orange color like HI-SCORE in English, and instead of calling it MAX POINTS in Spanish it should be called "RECORD" and in orange, which would be better and without abbreviation and Record is another word for maximum score that is said in Spain, and PUNTOS on the right in white just like it is now but with smaller letter sizes.

Also in the Chocobo spanish minigame, the letters h, o, c, are not shown having black spaces in the title of "Carreras de Chocobos" at the top of the minigame in the minigames mod in spanish translation.

2- The HD WorldMap mod is activated but the textures are not running and my world map is seen without having the mod activated when it is activated in the launcher, the textures are not loading and the HD WorldMap mod is not working on the world map.

3- The new HD menu interface with thinner borders and gradient or bright text font should be included in the SYW Launcher, and also that the right menu of the Items and Materia inventory has the option of being wider for names in other languages ​​such as Spanish or other languages.

4- As a last point I think that the Ninostyle Field Models of the tall characters apart from the Chibi ones should be included, and the Field Models by Qhimm mod should also be included (this mod has the corrections in Cloud's weapons) allowing to choose that Cloud changes the weapon on his back depending on the weapon he has equipped, and also to be able to choose between the Buster Sword PRP, Buster Sword Millenia, and Buster Sword Mike and to be able to choose the last weapon between Millenia or Mike just like the Cloud Dynamic Weapons of the Field Models by Qhimm mod.

But mainly they should fix the big names of the motorcycle minigame and some hidden letters in the Chocobo Racing title in the Spanish minigame mod, and fix the HD Worldmap textures mod loading, the world map textures are not loading even though HD Worldmap is enabled.

Having all the mod files unzipped in the direct folder does not make the game load more faster, on the contrary, I have a quad-core Intel Core i5 and HDD hard drive and the unzipped and direct mods used by the SYW Unified launcher have given me lag problems and slower loading times and lags even while Cloud is running in the field, with my same PC, 7th Heaven all with .iro containers, the loading of mods is much faster and the game takes less time to load and is more fluid without lags during the game, SYW has lags while Cloud runs on my quad-core PC with an HDD hard drive that 7th Heaven with .iro containers do not produce lags.

The rest is a great job and a great mod launcher with some things that should be added and correcting a bit the Spanish of the minigames and keeping the original .exe for the original language would finish making SYW the best launcher without needing 7th Heaven unless you want to use it.

Congratulations.

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