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7th Heaven / Re: 7th Heaven: Allow running FF7_en.exe in other languages.
« on: 2025-01-05 07:04:33 »
Let's see, the SYW Unified launcher uses exactly the same mods that are in 7th Heaven but unzipped in direct mode, but it uses exactly the same mods that are in 7th Heaven for textures, battles, world map, weapons, vehicles, models and characters, weapons, minigames and menus, and its launcher can use and run the FF7 .exe of any language: FF7_es.exe, FF7_fr.exe, FF7_it.exe, FF7_de.exe, and the mods that are then being used are the same as the 7th Heaven mods, at least the vast majority of its mods and it works, the texts, menus, battles, and even the textures where there is text (minigames) are perfectly visible, and the texts are displayed perfectly without black holes or bugs in the textures because the SYW Unified launcher can use the real .exe of each language.
If it turns out that they are the same mods as 7th Heaven, then why couldn't 7th Heaven be run with the .exe of each language, if the mods are exactly the same?
All the problems with text, bugs and black holes in minigame textures would disappear where there should be text but when using the English ff7_en.exe, as in the English version there are no letters in that place it translates it into a black hole and a text bug.
Let's see, SYW Unified uses and runs all the .exe of any language ff7_es.exe, etc, with the same mods as 7th Heaven and there are no graphical errors or text errors, even the texts are displayed perfectly and where they should be displayed and as you can see there are no bugs or black holes in the minigames (which is also a mod), and that is even though the other texture, battle, character and weapon mods from 7th Heaven are being used.
So why not make 7th Heaven also able to be run experimentally or in beta with any .exe of any language, we will deactivate the mods that cause problems, and the mods that work we will activate them, because in SYW Unified there are many mods working with .exe of any language, that's what I don't understand.
Try it yourselves and program so that the 7th Heaven launcher tries to work with ff7_es.exe or ff7_fr.exe for example, and use only texture mods, characters, weapons, battles and those that don't affect the text, the texts in SYW Unified work perfectly, and Satsuki hasn't modified the .exe for all languages because it would be too much work, SYW Unified is working with the same texts and exactly the same .exe of the original files, try it and if the texts work, perhaps it should be programmed so that 7th Heaven can also be run with .exe of any language.
King regards.
If it turns out that they are the same mods as 7th Heaven, then why couldn't 7th Heaven be run with the .exe of each language, if the mods are exactly the same?
All the problems with text, bugs and black holes in minigame textures would disappear where there should be text but when using the English ff7_en.exe, as in the English version there are no letters in that place it translates it into a black hole and a text bug.
Let's see, SYW Unified uses and runs all the .exe of any language ff7_es.exe, etc, with the same mods as 7th Heaven and there are no graphical errors or text errors, even the texts are displayed perfectly and where they should be displayed and as you can see there are no bugs or black holes in the minigames (which is also a mod), and that is even though the other texture, battle, character and weapon mods from 7th Heaven are being used.
So why not make 7th Heaven also able to be run experimentally or in beta with any .exe of any language, we will deactivate the mods that cause problems, and the mods that work we will activate them, because in SYW Unified there are many mods working with .exe of any language, that's what I don't understand.
Try it yourselves and program so that the 7th Heaven launcher tries to work with ff7_es.exe or ff7_fr.exe for example, and use only texture mods, characters, weapons, battles and those that don't affect the text, the texts in SYW Unified work perfectly, and Satsuki hasn't modified the .exe for all languages because it would be too much work, SYW Unified is working with the same texts and exactly the same .exe of the original files, try it and if the texts work, perhaps it should be programmed so that 7th Heaven can also be run with .exe of any language.
King regards.