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Messages - dostarr

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-21 02:16:17 »
That would actually be a really cool solution!  Would that solution of 'merging' (please excuse my ignorance) the MO+NT executables affect already applied sources?  Or only future sources applied?  If its only future sources then please don't worry about it and I can use that chocobo editor thing.  Although, I would end up having to edit it quite frequently.  hmmm.. perhaps I should just play through again, its not as if I don't enjoy it :P

Thank you for taking all the time to respond to everyone's concerns and going the extra mile.  It really speaks volumes to your character, and thank you for this wonderful mod.  :D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-20 14:14:45 »
So far New Threat has been awesome.  In fact I've been playing it in conjunction with several other mods and its been one of the best experiences yet...however I suddenly realized a glaring issue.
Despite over-farming, I am now insanely underpowered compared to other playthroughs I've been watching on youtube at my point of the game with 20 levels less than me.  After some research it turns up the sources have been tweaked to give +5 stats instead of +1...unfortunately beacause/menu overhaul requires you operate out of a separate .exe, I now have a completely nerfed 60 hour save.  Any solutions?  If I can avoid playing from scratch that'd be great....  If not, well..so be it :(

I mean, Cloud has like 70 str. at around level 55, rank 4 with a focus in strength...and a +10 str accessory.  He hits like a wet noodle, as do all my characters.  I originally thought this mod was just damn tough, turns out I've just been really REALLY handicapped.  Hence I am ending disc 1 at nearly level 60.  lol  Either way, I'm realizing at this rate I won't be able to complete the game while this gimped. 

*EDIT* After reading more about your changes to the .exe I attempted to switch from ff7_mo.exe to ff7_en.exe and ff7.exe to see if the 'x5' stat hack would alter things after the fact.  Whether or not it did I'll never know, because every time a script is encountered for a cutscene or dialog the game crashes.  I am forced to stay on ff7_mo.exe or ff7_bc.exe.  Is there anyway for me to create a .exe that somehow incorporates the necessary elements from both, or must I simply restart without MO//an older version of NT?

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