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Messages - Sylas420

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-15 23:10:20 »
I forgot about that other beginner's hall; I'll transfer the text across to it. I think Valhalla is for folk who died in combat; the equivalent for folk like me will probably be more like a

No worries man! That sounds like a plan. And also good point about Valhalla... But more like a 'what'... exactly? Lol

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-15 23:05:06 »
Are the NT character replacements necessary? Or is it okay to overwrite them with character models I've selected from other mods?
NT replaces some character textures so it needs to go below any field model iro you have. you can put it at the bottom of your load order and you shouldnt have any issues.

UpRisen is right. You can replace the default NT models with other ones with no issues, as long as NT is below the other Field Model Mods in your list. Anything listed above in the Load Order of 7H will overwrite concurring data for mods listed below it. Any major conflicts should be picked up by 7H and corrected.

Just to note though, I also have my NT mod in the same place on the list as the Gameplay - Difficult & Story section, and I have not had any issues at all. The only issue I did have, was trying to replace Cloud's Field Model with the PRP model while using the Dynamic Cloud Weapons mod, which actually only works for the Kaldarasha field model for Cloud. The conflict was picked up by 7th Heaven and automatically switched Cloud's model to No Change, since NT already uses Kaldarasha's model.

Just in case this helps, here's my Load Order:
  • Misc - Dynamic Cloud Weapons
  • Misc - Team Avalanche Fields
  • Battle Models - Weapons
  • Field Models - Objects
  • Battle Models - Characters
  • Battle Models - Enemies
  • Avalanche Arisen Battle Textures
  • Field Models - Main Characters
  • Field Models - Non Player Characters
  • Field Textures - Satsuki
  • FF7 NT IRO (New Threat v1.5)
  • Media - Movies
  • Media - Music & Sound
  • Menu - Avatars & Backdrops
  • Minigames Collections
  • Spell Textures
  • The Reunion - Beacause & Menu Overhaul
  • World Models - Characters
  • World Models - Enemies
  • World Models - Vehicles
  • World Textures


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-13 07:45:27 »
Edit (again): And I'm back. Things appear to be working fine, but my "Next Level" bars look like this: https://imgur.com/ZW8uhR9
They even look like that on the battle success screen, too.

Whoa that is weird... I think my game did that once before I was even using the NT mod, but it went away after I reloaded a save. What other mods are you using? I may see if I can replicate.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-13 07:31:37 »
The Level Cap was removed back in v1.35 or so; I thought I'd removed that from the documentation/Beginner's Hall text.

Hey sorry for the late reply... life got in the way and such. So the Level Cap text is definitely removed from the Beginner's Hall section. I didn't see it until I went to the Intermediate Hall in Junon. I had changed from v1.4 to v1.5 since I first started playing and wanted to check and see if there was any new information available. I thought that the level cap was added in v1.5, but looks like maybe the text was just left in the Intermediate Training Hall section. But that is really good to know that there's actually no level cap.

I can't imagine how much you have to keep track of with all the changes between versions, and people constantly asking you questions. You are a stellar person and we really appreciate your hard work. May the gates of Valhalla open for you someday my friend!  8)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-02 05:27:39 »
Also.... you are a GAWD for adding the NPC for Ft. Condor teleporting. Like seriously, the mod would be worth it for that alone. And I seriously LOL'd for like 2 minutes straight when Barret smacked Cloud after he gave the Materia explanation at the Bar. That was priceless;D

Not sure how I feel about the Level Cap at 70 though. I'll have to play further into the game to see if that will really be an issue for me. I'm mostly concerned that it will make the Break 9999 mod obsolete, since you can only get to level 70 and can only Rank Up 8 times (and there's no way to actually Morph Farm for Sources in this mod to Max Out). But we'll see... I'm always down for a challenge.  ;)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-02 05:17:11 »
An unfortunate side-effect of our recent anti-spam measures, which require all new members' first five posts to be approved by a moderator. This can cause posts to be missed quite easily in high-traffic threads, and this is probably the highest-traffic thread on the site.

Ahhh, that makes so much more sense. I thought all comments were going to have to be approved all the time. Looks like I just need to become more active on the Forum.  ;D

The .exe hasn't been patched; the Installer needs to be pointed at the FF7 folder now rather than the Data folder (sorry if the installer itself states Data folder; I'd better check the text). If the .exe isn't patching, then look inside the main installer folder and there should be another folder inside called emergency exe files; drop the one your game uses into your FF7 folder and overwrite it (should be FF7.exe if you converted the game and are not using Steam Launcher for it).

No worries Sega Chief!! I figured out the issue and posted about it yesterday, but it just got approved today, so you likely missed that as well lol. All I had to do was just Activate the new IRO in 7H and then copy the FF7_BC.exe from your folder over to my install directory. That fixed absolutely everything. Thanks again man!!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-01 01:56:43 »
Edited: So I downloaded the updated 7H IRO from 6/30/2018 in hopes that the Rank Up issue was resolved, but I am still having the same problem with sources. I loaded my save right before the Mythril Mines and fought Reno and Elena again, and once I Ranked Up Cloud with +10 Str +5 Mag/Spr, the sources he got were:

3 Power
1 Guard
2 Magic
2 Spirit
1 Dexterity
1 Luck

Looks like diegofinalfantasynt posted about the same issue, and that this was not the case in v1.4. I figure the total number of each source that I am getting should be multiplied by 5. Am I doing something wrong? I passed all of the checks to make sure NT was installed correctly (like MP Trainee). I can list all of the mods I am using with 7th Heaven, but there's 21 of them, and I'm not sure how an incompatibility would be causing such a specific issue with the sources on New Threat v1.5.

At this point, I have had to stop playing the game because the Sources and Rank Up system are like the cornerstone of progress in this mod. If the reduced number of Sources from Rank Up is intentional in v1.5, then please let us know, so I can try to find v1.4 somewhere and use that instead.


**After reading back on some more posts, I saw that the number of sources was intentionally reduced in v1.5 (couldn't find that info in the Readme), and that they are suppose to increase the stats by 5 Points for each 1 Source used. I can confirm that for me, they are only increasing by +1 for each Source used, as noted in Cloud's Str increase from my first post. I guess that means that the 7H IRO version is not properly running the code to multiply the points from Sources by 5. Bummer...

Also, I really like the idea of Mr. Smile. It's a great use of the asset. Thank you!

***UPDATE***: So I figured out the actual issue. It was my fault (obvi).

Since I'm using 7H with The Reunion, I'm running FF7_BC.exe. I figured the IRO had everything it needed for the mod, but turns out you definitely need to replace whatever EXE you are using with the one packaged with Sega Chief's updated IRO.

**By simply replacing the original FF7_BC.exe with Sega Chief's, this resolved the issue. I am getting only 1, 2 or 3 Sources per Stat, but they are most definitely applying +5 per Source now. No more Rank Up Issues!!! :mrgreen:

Also, there's a lot of changes with the new EXE file. The Materia penalties are totally different. The Vitality/Intellect penalty in particular is harsh as hell, literally bringing some toons to 0 points for both Stats. At first I was like, "Dood WTF???" but I noticed all my toons' base HP was higher, and with the Rank Up working properly now, I imagine I'll be able to close the penalty gap soon. It's kind of nice that defeating enemies is more meaningful now, and not just a grind chore to get XP/AP.

Again, Nice Work on the mod so far, and sorry for the confusion. It should maybe be noted more on the first post that when using 7H, you absolutely must replace the EXE file (including FF7_BC.exe) with your version in order for all of the changes to be properly relayed. I figured it was only FF7.exe file that mattered.
(and sorry for the long post)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-06-29 02:20:11 »
Hey Sega Chief, thanks for the hard work on the mod. I've been enjoying it so far, but I think I may have run into an issue, or I'm not understanding something properly.

I'm level 21 and just unlocked the Rank Up system and it seems like I am not getting the proper amount of Sources. It's like I am only getting 1 Source for every 5 Points that I should increase; so if I choose something that gives +10 to Str/Vit along with the basic +5 to all stats, I'll end up with 3 Power and 3 Guard (+10 From Upgrade => 2 Source, +5 All Stats => 1 Source), then 1 of each other source... So instead of Cloud going from 37 Str to 52 Str, he went to 40 Str :(. I got the same results for ranking up all other chars - only getting 1 Source for every 5 Points I was suppose to increase.

I'm new to this mod, so maybe this is intentional, but if I can only Rank Up 8 times then Cloud would gain a Maximum of 24 Str throughout the course of the game, if I chose to give him a +10 Str Upgrade each time. This doesn't seem right, and now I'm hesitant to play anymore if the Rank Up system is doing this. I'll never be powerful enough if this is the case.

I'm using the v1.5 that was linked in the first post and updated on 6/23/2018, and I'm not using Arrange or the Randomiser. I'm also using a Steam version that was successfully patched/converted to the 1998 version for 7th Heaven. Everything else seems to be working properly - besides Yuffie's Clear Tranquil Limit Break, which says it Restores MP, but actually Restores HP. And the alternate descriptions for Potions/Ethers which indicate how much is healed in the field versus in battle seem to be missing now.

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