Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - therealteamplayer

Pages: [1]
1
Well I meant render at psx resolution, then upscale to a higher res, then apply filters. As far as the field goes, I don't see the point of rendering higher, as the backgrounds won't change at all. Although I know nothing about how this works so it'd probably be too much work.

I've been playing FF9 via retroarch, which uses a Mednafen core. It renders in the PSX's internal resolution but displays at monitor resolution, and this is where filters are applied so it creates a nice effect.

I did try applying some crt filters with reshade before, but didn't really like the result. Lowering the resolution setting to try and blend in the backgrounds would also mess up the other assets as they were upscaled 2x for the PC release.

At the end of the day though, this issue is ultimately minor.

2
A compromise could be to render in the original PSX 240p resolution, and then apply some shaders to make it look "retro", like scanlines or imitating composite/s-video, similar to what you suggested? 640x480, while not as bad as at 1080p, can still make those backgrounds stick out.

I think in the original PC version there was an option to render in 240p but display at 480p? 480p is the lowest option in the steam version, which I currently own.

It's a shame squaresoft "lost" their original renders.

3
I've been lurking for quite some time and am very excited for the next release - I used your patch for my first playthrough and really enjoyed it. I was wondering - will the next release allow replacing of the pre-rendered backgrounds? Because that's, at least for me, quite a glaring issue with the PC port. Even something as simple as a x2 upscale with xBRZ or something would be better imo.

Pages: [1]