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Messages - Torus

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-12-06 16:04:18 »
Are there any plans to update the documentation for the mod? I've had a big headache today because I was trying to learn the now non-existent Magnitude8 from the Gaea Dragon as per the documentation... Only to realize it was changed to Time Flare after googling it... Only to realize an hour later it was, yet again, changed to Dragon Force and not even available from Gaea Dragon as it was immune to Manipulation. Not fun times. :p

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-12-01 08:59:22 »
Been playing some more, and noticed the game doesn't warn you about the 5th Fort Condor battle (the one in the narrow window between the campfire scene and killing the Gi Nattak boss), nor does it offer you a teleport to the Fort. It's a pretty crucial time for the teleport ability too, because if you broke down your buggy, this battle becomes completely unavailable.

EDIT: NEVERMIND I GUESS. I was absolutely not expecting the Fort Condor guy in the sealed cave hahahaha. You got me.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-11-30 06:07:03 »
Thank you very much for the detailed answer! In the meantime, I already spent a considerable amount of time chasing the little bastards in the desert and found out the hard way that the only real reward was the 10000 gil, just like in vanilla...

I also watched a couple videos of the current version just to confirm whether Yuffie's evasion bonus works for other people and I definitely saw her get hit with physical attacks right after "Perfect Dodge ON" gets displayed for the first time, so it's definitely not a problem unique to me, and neither is it tied to her Perfect Dodge re-establishing a second time after being dispelled once. I'm glad to hear that you're moving away from the evasion innate as that has been my only issue in this amazing mod so far!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-11-29 19:05:27 »
Out of curiosity, what's the reward for defeating the Cactuar versions in Corel Prison Desert? I gave up on doing it after the little bastard successfully dodged half of Cloud's Meteorain barrage and all the battle items I had thrown at him.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-11-28 12:09:17 »
Entered a battle against Beach Plugs and defended myself with Reflect. Their party-wide Ice 2 proceeded to bounce back and forth between random party members and random enemies (who also had reflect on due to I assume Big Guard) around a dozen times before finally dealing damage. Is the back-and-forth a new intentional effect of Reflect?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-11-27 14:53:48 »
I've been playing the latest version and it really just seems like Yuffie's Perfect Dodge does not do anything, Cover materia or no. This time I installed it on a clean Steam version using the installer (rather than the time I tried playing last year, where I used 7th Heaven and forgot to replace the .exe files. That time, I also got to Yuffie and realized Perfect Dodge didn't do anything, but I blamed myself for it.)

I am honestly not sure what could be causing this, since I pretty much cleaned out all my data for a fresh install and started a new game. I am not using any other mods.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-11-24 05:21:12 »
So I'm sure this is not actually a big deal, but I decided to do some exploring in the Nibelheim flashback segment. There's exactly one screen where battle rewards are not turned off and you can get both EXP and money from combat. As a result, Young Cloud and Sephiroth instantly jumped to level 99 (with no stat gains).

The screen in question is the mountainside from if you go back after being teleported to the reactor's entrance.

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