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Messages - Mijin

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FF7 Tools / Re: Simple speedhack for FF7
« on: 2020-03-08 14:35:29 »
I wish there was some way to get this to recognize controller buttons. I tried remapping a button to F11 through JoyToKey, but it won't recognize any input while the game's running. I stream the game through my phone, so I'm out of luck. I wonder if I could find some way to make a clickable on-screen button for this.

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3. If you have 7th Heaven installed, you can use the included tool to pack my folder up as a .iro and put it into the 7th Heaven Mods folder. Make sure it's in the correct order to work.

If you want to learn how to do these, please search for help on the forum. There are plenty of tutorials on how to use texture replacements.

I can't find a single guide on here on how to do it, I'm you're correct in your belief that they exist, however, searching "how to use texture replacements" isn't yielding the correct results unless I'm overlooking it. I spent about thirty minutes searching.

EDIT: Nevermind, I figured it out.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-01-12 05:05:53 »
Quote
My recommendation would be to restart using the most recent version.

I can't even seem to get the most recent version to work; unless the problem is in fact that I didn't restart and instead tested with a saved game. Restarting at this point would be a little painful since I'm 10 hours in, but I guess if it's really worth it I could try to rebuild my save with the save editor.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-01-11 21:02:08 »
I recently started a new playthrough using the New Threat mod via the "Gameplay - Difficulty and Story" mod in the 7th Heaven mod loader. Upon reaching where Red XIII join the party I realized there was no Enemy Skill materia left on the ground. I looked at the "Where is the Thing" text file and noticed it says that Red XIII is supposed to come with the Enemy Skill materia equipped, and that if he doesn't then the New Threat mod wasn't installed correctly.

I tried downloading the version that's separate from the "Gameplay - Difficlty and Story" and manually importing it to the 7h loader (I didn't try the stand alone version). I also replaced the ff7.exe with the ff7_bc.exe that comes with the download because I'm also using "The Reunion - Because and Menu Overhaul". Once I loaded the game up it was broken, mobs hp's were unchanged and EXP bar was shooting off the side of the screen into eternity. So I decided to revert back to the "Gameplay - Difficulty and Story" NT version, and reverted back to the standard ff7_bc.exe that comes with the 7h mod loader.

I decided to use a save game editor to add the Enemy Skill materia that I missed, and loaded it with Matra Magic and Laser which I would have learned from the Sample:G0624 boss fight. But my question is this:

Will there be any other bugs in the game if I continue using this version of the New Threat mod?

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