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Messages - Reiletuag

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1
Hello, no update but new download link.

V2 :



Thinnest :


The archive contains files in PNG and DDS formats.
-> https://mega.nz/file/Klo2kRKZ#Q__kKh1XeXQsZQMoBIqaqJ4H5TvL2W0nbMfZEWfzfO4
-> https://drive.google.com/file/d/12Mr9vYV1dwkyb6GIKewYCG1pUuaPWXgZ/view?usp=sharing

Ps: Sorry I didn't reply to the private message, unless Wictoriously says otherwise, you can use my work as you see fit.

2
Hi, exactly the same problem for me (AMD) and for my brother (Nvidia).
 
Lowering the resolution, disabling anti-aliasing, disabling advanced animation in the syw mod, switch graphics API, doesn't change the problem.

The problem was solved by limiting the mods management by 7th Heaven via .iro.
I extracted most of the mods and installed them directly in the game directory.

Now the game runs at 60 fps, with all visual options enabled.

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4
Hey Reiletuag, great alternative and update indeed.

A constructive feedback: would be possible to have the same crisp pictures for all avatars?
-Aerith, Tifa, Yuffie blurry comparing with others.
-Vincent, Choco should be slightly sharper (specifically the borders.)

Also I want to suggest this:
-Young Cloud which is visually closer to the Nibelheim sprite in-game, with pauldrons (Before Crisis version): https://drive.google.com/file/d/1HUhbrvrMzpDUH9X35xkGh_DajDqukF7U/view

What do you think?

Hi, thanks for your feedback.

I agree with you, I automated the filters to simplify my life, but for more homogeneity it is necessary to adjust each avatar.

Concerning Young Cloud yes I can add your source as an alternative, my goal was to make a version to my taste of the pack of Wictoriously, so I want to keep his version.

As I have installed "Enhancend Stock UI", I'm in the process of making a "Thinnest bar" version, I'll take the opportunity to make corrections on the V2 with your feedback.



5
I really like it, Reiletuag.

Did you read the report by Kuraudo about your first version having issues though?

Hi, glad you like it.

I don't think there was ever a problem, even with the first version.
I've tested several transparent avatars available here and they behave exactly the same.

In the in-game store, the avatar is highlighted by a rectangle underneath that changes from white to black, so with a transparent background this effect is a bit less aesthetic than with a solid background.

In-game :


So it's more a consequence of how the game works, than a problem in itself.
A solution would be to make avatars with a solid background color identical to the game menu to simulate transparency, but many players change the color via the options.

If there is another solution I'm interested.

6
Hello, with the release of the 60 Fps mod, I took the opportunity to rework my alternative version.

Changes :
- Rectangular and thinner frames for a better coherence with the modern UI.
- No resizing of the original work of Wictoriously, just a slight cut because of the frame.
- The background is no longer 100% transparent but a white with 10% opacity, to create a slight contrast with the menu.
- Better cutting of portraits outlines.
- New Chocobo avatar (vanilla), for more homogeneity.
- I applied on some portraits a slight noise reduction and adjusted the colorimetry (more by personal taste than by necessity).





The archive contains files in PNG and DDS formats.
-> See page 2

7
Hello, thank you for your work, they're beautiful.
I made for my use an alternative version with transparency and a frame.

     

Here is the link for those interested :
https://mega.nz/#!K5ZTxICS!WCJMBwK-6O5_iJ7xfW-4Z6oi7uziVPYqPgeHV0kYuRw

PS: As this is your work, I can remove the link if you request it.



8
Hello,
Thank you very much for your work worthy of a real remaster.

For the curious, here are some screenshots:











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