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Messages - UGoBoom

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it would make sense to do a merge with New Threat (if it is also ready at that time) for two reasons.

this mod has Weapon in the works which has that same goal of changing up the gameplay, and our boi already said a ton of tims he doesn't care about other mods

so combining these two is only gonna happen if someone else makes a modpack or something after the fact, but with Weapon disabled, if that's even gonna be possible still. and yeah I'd suggest a Reunion + Remako modpack any day before something purposefully unfaithful to the original like New threat, since ff7 nostalgia dudes are gonna want to play something at least somewhat close to what they remember

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Spoiler: show

>when you finish snowboarding
"She died. Accept it."

no



By the way, what does the Fixed length character names option do in the installer, I tried a diff -r on the generated .txt files and nothing seems to be changed with this option.

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This mod is top notch man, I've read some articles and went through the db and damn y'all put in so much effort to un-jank this beloved game. Thank you so much, I'd like to help contribute with testing and improving the experience for this mod when ran on FF7 for Steam Play / Linux.

I tried the R05c installer with wine-4.2 staging, and it completes the install but with two errors at the end (both TextMod.exe and HextEdit.exe with the usual encountered a serious problem and needs to close). I've now found this to mean most tweaks don't work, only Beacause and Model Overhaul seem to work.

If I run the installer in my Windows 10 VM, and copy the files from Windows steamapps to Linux steamapps, it runs with all the mods, except if 60FPS battles is installed, the game crashes, and when omitting 60FPS battles in an install, I end up losing menu enhancement and autorun too for some reason. These are probably fault of steam play, I'll have to wait for when I get my new graphics card to test on the Windows side more.

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