Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Exterium

Pages: [1]
1
I see where you are coming from, but it kind of feels off with the rest of the mod imo.

For example, I just got to the outer continent after crossing the fossil roo, inside there you encounter Feather Circles, at this point, I can one shot them with a basic attack from zidane or quina (unless quina's attack roll is ridiculously low), which makes them feel like they are simply not worth the hassle of being killed with magic or any other kind of setup, they are not particularly dangerous either, I think their hardest hitting attack is demi, and it hits for less than 300. But several times I had to attack a single Feather circle for over two entire turns (I mean all 4 characters) just to get a hit in, it left me with a feeling of time wasted, rather than it making it an interesting enemy, the same happened with other enemies early on, where I couldn't do much other than spend turns missing.

I'm not trying to shit on the mod though, I really like it, and I'm enjoying it a lot, it is just the higher accuracy enemies that feel a bit off for me.

2
Does this mod drastically change the hit chance?

I didn't progress very far yet, currently reaching burmecia, but I feel like I miss a TON of my attacks on random enemies like mus.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« on: 2022-11-24 14:48:20 »
I'm trying to install new threat alongside the reunion, but there isn't a "new_translation" option on options.ini, so I can't set it to "n".

Is this not required anymore? What should I do instead?

EDIT

If anyone gets here looking for the same:
hey, thank you! it seems in the more recent reunion installation, the options.ini folder doesn't have the translation line anymore, and it's just

[MAIN]
Enabled = y
Weapon_mode = 1
Fahrenheit = n
Transparent_Battle_Hud = y

but changing "Enabled" does what "New_Translation" did in the past, and things are working properly now! i'm not sure why i didn't just try changing this value before, but i appreciate your help!

Also, make sure the name of the folder in the .ini matches the folder of the mod, the numbers may be different.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-09 01:43:22 »
It looks like he is, but it's actually because the level he's on requires less EXP to finish than the level Tifa was on in that clip. At ten level intervals, 11, 21, 31, 41, etc. there's a spike in the exp needed to level up; this is a soft-cap of sorts to cover people who spend a bit of extra time fighting in an area before moving on. Tifa was on Lv.61 in that clip, while Barret was on Lv.64 so she's still getting through that soft-cap while Barret is working through toward Lv.71

I see, that possibility didn't even cross my mind.

I like the leveling a lot though, I've never felt overleveled nor underleveled at any point (maybe a bit underleveled upon reaching midgar's underground on disc 2, but it fixed itself really quick).

Said it before but man, really good mod.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-08 15:51:41 »
Hello, I've noticed something and I don't know if it's intended or I'm missing something.

I'm currently in the gelnika, just after getting the submarine, Barret is level 64 while both Tifa and Cloud are level 61.

The thing is, since the junon reactor area (at least that's when I noticed) barret has been getting a lot more experience than tifa and cloud, like twice or even more. Example: https://streamable.com/ifxrh

Barret is equiped with: AM-Cannon, Escort Guard, Protect ring.

He is using the following materia: Barrier&all; Destruct; Cover; Counter attack; Sense; Manipulate; Steal; Mistify; Transform

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-06 00:02:52 »
Hi, sorry for delay:
https://drive.google.com/open?id=1XpfI4ipfZ8fRBAjOtceTEhxS1yu6HLUE

I flipped the variable and sorted it out in PHS, etc. I think there were a few failsafes going from that point to Icicle Inn though so let me know if she vanishes.

Thank you so much ^^

Amazing mod, it's like I'm rediscovering the game.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-05 20:01:38 »
Either's fine, but I think PM is restricted until users have made a certain number of posts.

Then this is my save file https://drive.google.com/open?id=1leY31Igl0aazlUtW-OhepFG0JL5TBcN1

I don't know how it's organized, I have 3 used slots, the one I'm using with the mod is the third one.

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-05 15:04:02 »
If you send me your save file I can apply the variable needed for it.

That'd be awesome, here directly or via pm or something?

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-05 12:20:21 »
Hello, I've been enjoying the mod a lot so far but I'm now at the beginning of disc 2 and I have kind of a big problem.

Aeris is dead and I've already saved at the beginning of the disc, I had to google why and I only found out now that I should have picked the second option before the FMV.

Is there no other way around this? that single option I skipped to make the cutscene slightly faster (I had wiped against jenova twice) is going to make me miss aeris for the whole game now?

Can I do something other than restarting the whole thing?

Pages: [1]