Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kaizerlith

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-15 04:31:25 »

Alright so the innate abilities like Barret's att/def + or Aerith's Geomancer absorb have been popping up and do seem to actually affect his stats.
I was given the option to skip the Nibelheim flashback. I believe it said if I wanted a shortened version of it.
And yeah I did go up against the two heligunners on the elevator. One absorbed Ice.

I also add I downloaded it and installed it through 7th Heaven there was a mod Gameplay - Difficulty and Story that had New Threat in it. So maybe it is from that?

So I downloaded and installed the version of New Threat off of this message board and it seems to have fixed the problem. So maybe that version in that other thing off of 7th Heaven is incomplete or something? Thanks for the help. =D

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-14 21:14:26 »
Very strange, might be worth doing some checks to see if mod is installed properly:
1) Kernel check, characters should have been proccing their 'innate' abilities in-battle with accompanying text. If so, then kernel is patched.
2) Field/Flevel check, were you given an option to skip the nibelheim flashback? If not, then field script isn't patched.
3) Scene.bin check, did you go up against two heligunners in the shinra hq elevator fight?

The installer targets the FF7 folder now instead of the data folder, this is to catch the .exe file as some changes are made there. One way to check is by casting MBarrier on a character and then casting Cure on them; if Cure ignores the MBarrier then the .exe is patched. Another (and more important) check is that sources give +5 per use instead of +1.


Alright so the innate abilities like Barret's att/def + or Aerith's Geomancer absorb have been popping up and do seem to actually affect his stats.
I was given the option to skip the Nibelheim flashback. I believe it said if I wanted a shortened version of it.
And yeah I did go up against the two heligunners on the elevator. One absorbed Ice.

I also add I downloaded it and installed it through 7th Heaven there was a mod Gameplay - Difficulty and Story that had New Threat in it. So maybe it is from that?

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-14 14:34:37 »
Yeah the atb bar keeps filling up and than empties out with no menu.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-14 09:02:53 »
So I am not sure if this was already talked about so sorry if it is. But I seem to have a bug during the Nibelheim flashback. For some reason Sephiroth just stands there and does nothing and since Cloud has no HP and gets one hit K.Od by the dragon I just lose that fight. The game continues on but I just wanted to check if that was a bug or not.

Pages: [1]