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Messages - jurr

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-10-29 04:29:56 »
I have pretty much come up with the perfect mod order in 7th Heaven for FFVII to play with pretty much perfect HD graphics and gameplay, and was thinking of sharing it on these forums to help newbies at modding get a good up-to-date install guide for the latest mods available. The only problem is the gameplay mod I want to recommend in my install guide is New Threat, but I cannot recommend it at all because it has those two bugs in the basement of Shinra Mansion and the Temple of Ancients where the dialog breaks when used with Menu Overhaul.  There is no good way to mod FFVII using Tifa's 7H unless you use Menu Overhaul, it's basically pointless.  So because your mod doesn't work along with Menu Overhaul without breaking those scenes, it's basically still not fully compatible with 7H.  I could never recommend anyone mod FFVII unless they use 7H with MO, so therefore I can't recommend your mod to anyone unless those buggy scenes are removed from your mod.

Could you please correct your 7H IRO version by removing those edits you made to those scenes so I can recommend it to people who use 7H and Menu Overhaul (which is the best way to mod the game if you know what additional IRO mods to get as well as what options and load order to choose.)
bit of a tall order asking him to alter some pretty big new additions just so you can recommend your own personal mod setup to other people. don't you think?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-10-16 19:32:53 »
running my 2nd playthrough of the mod, found a small softlock issue during the Dark Cave sidequest. if you use one of the save points and select PHS while it's still only Cloud and Barret it won't let you exit the menu or do anything else due to not having a party of 3, making progression impossible. probably a game limitation, though.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-16 02:39:08 »
It doesn't disable them, but due to changes in the field script some don't activate anymore. Fight a battle in battle square for instance doesn't activate. But your save files work between versions so you can load a save file onto a vanilla game for instance and get achievements that are missing that way.

The one from the catalog is an old version, 1.4 I think. The one available from the front page of this thread is up to date though.

If you used the ff7_en.exe then that will have used the Steam version files instead of the game converted ones which might mean you're playing on default files now. Was there a battle during the Zack flashback or did it just play out as it normally would?

As for the issue, it sounds like a logic problem because the game returns to certain blackbg fields for event processing and if the wrong vars are on/off, it can trigger the wrong scenes (may be why the highway music started playing briefly). If you send across your save file I can take a closer look.

Yeah, I'm using default Steam files now w/ your New Threat mod and the scene and new battle played out successfully with ff7_en.exe, whereas using the game converted ff7.exe it did not. I'm happy to play without high res textures if it means additional content. Loving the mod.

Here's the link to the save file I was using on the game converted if you're looking to troubleshoot that particular possible version issue or an error I created for myself lmao. If it matters, the slot you're looking for is the very last saved one with the party placed directly outside the mansion basement. Thanks a ton man!




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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-15 05:36:10 »
think i've encountered a bug making one of the new endgame aspects of the game unplayable.

upon reaching the bottom of the North Crater i went to go do Cloud's final limit break sidequest in the basement of Shrina Mansion. i hadn't gone back since the story had taken me there in disc 1 so the extra scene of Cloud's and Zack's escape played (first viewable after Mideel's destruction on disc 2), up until they fled Nibelheim. the Shrina HQ road chase music played briefly, after that the game hung on a black screen.

i've tried going back to an earlier save and seeing if the scene played fine to eliminate the possibility of the sidequest and scene conflicting but it still hung at the same spot regardless. a fresh install of FF7 & New Threat didn't seen to have any effect. mucked about in save editors for a while but alas couldn't find any option or variable that would allow me to mark the scene as watched.
this is the Steam version of FF7, if that helps.

any help would be greatly appreciated!

edit:
update to this: I had used the game converter for the 98 vers. on my Steam install to add some additional texture mods and had been using the ff7.exe for about 35 hours of play (up to almost finishing the game) w/o any errors or problems, until now. having the bright idea to try using the ff7_en.exe completely fixed my issue. i'm unsure if this will affect anything considering how far i am, but we'll see i suppose.

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