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Messages - ovo

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-07-13 16:49:35 »
Hey Sega Chief,

I didn't played the mod in a while so I don't know if you already have done something with Cait Sith limits breaks.

But I realized today that Cait Sith actual has 7 completely unique Limit breaks attacks in his slot combinations. And I thought it actually would be really cool to have those as actual limit breaks which you can learn and use like you do for all other characters.

If not for the New thread mod then maybe as a single Caith Sith mod.

Triple Crown = Toy Soldiers - Deals 5 times normal damage to all enemies.

Triple Heart = Lucky Girl - Makes all attacks of the party to auto crit.

Triple Star = Mog Dance - Restores all HP and MP the party.

Triple Bar = Summon - Will summon a random picked summon. (Could also be one that you don't have)

Triple Moogle = Transform - Allies disappear and Cait grows based on their stats.

Triple Face = Game Over

The seventh is called Jokers Death and kills the whole party. You could leave it as the seventh limit break as a joke. But you could also keep the animation but change the effect into something different like something from Aerith.

Like filling up the limits of the other party members.

Most of this limits are pretty strong. So if you are worried about the balancing, it would be cool have it at least as single Cait Sith mod to make him more useful and fun.

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Hello Guys,

I know it is quite to early to talk about modding the remake which is not even released. And I even don't if this forum is the right place because I don't know if there is an interest to modding the remake.

But already since the talk about the difficulty system began I kept my own vision in mind. Unfortunatly I don't know anything about programming. So I just want to share these thoughts for someone who could be interested to work on this.

Now we have easy, normal and classic which is easy with automated action. I like the idea of the classic mode but I don't like how it is implemented.

My idea is this:

There is difficulty level on one side that give us the option between easy, normal and a hard mode which is reduced to the enemys status data, some new added attacks, statuseffects or something.

Than on the other hand there is a Playmode which is reduced to the characters that give us the option between a full real-time gameplay, a gameplay with slow-motion at full atb-bar and a gameplay with full automated action elements.

This gameplaymode relates to the original game in some way I think and it would give us 9 ways to play the game. And everyone can play the way how he dreamed of.

What do you think?

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