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Messages - Raulfin

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1
Troubleshooting / Re: 7H2.0 error after connection loss
« on: 2020-03-30 05:49:44 »
call my isp to find out why 7h2 is throwing errors and crashing when trying to resume a paused dl?

2
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-29 22:04:02 »
Yeah, did that. I still get all sfx, just no music.

3
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-28 22:54:07 »
A few hr into a new game and kept noticing the sfx/music volumle would reset every time i relaunched game so i went to setting> game launcher and set them to what i wanted and lost music. setting it back to 100 did nothing, tried reseting to default didn't help. changing the file in Media (mod) did nothing. still have sfx, but 0 music.
Running ff7 directly in steam also has no music. Disabling music/sfx mods (Media and Bonez') also gives no music.

4
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-27 19:19:37 »
Forgot about the controler config in the game so i guess 4 is moot then.
on a small not about that, i had tried to edit the controls in game and save them but it didn't work for me, i had to edit them in game, close the game, save them, then they saved correctly. saving while the game was still running didn't save the changes (which makes sense, just every post i've seen just said change it in game and save it in 7h2).
I guess i lost the ability to edit posts.

5
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-27 18:37:56 »
Just a few little things I've noticed so far.
1. DL recovery, if a dl fails the partial file is kept in temp, restarting the dl just overwrites the partial file. trying to dl larger files with intermitant connection causes the first few GB to be downloaded over and over.
2. In theme color, can you seperate progress bars from controls pressed, as currently they just become a blob of the selected color.
3. Showing what each control layout is, sofar all of them have been the same for me with ps4ds controller with square being cancel and O doing nothing.
4. The ff7launcher isn't giving me joystick inputs (prolly a DS4Win thing) so I can't manually change them to create my own, is it possable to add that functionality to 7H2?
5. Occasionaly files will not be moved out of temp after dl is complete, seems random.

6
Troubleshooting / 7H2.0 error after connection loss
« on: 2020-03-27 06:47:05 »
When my internet goes out (it's being super broke atm going out every 5-30m) the dl will fail to restart for mods. pausing the dl when connection goes out doesn't always work, it will normally show a dl of 0.1~0.7 kb and then give crash and give this error after pausing and resuming a few times to try to get it to properly restart.

Spoiler: show
The process cannot access the file 'L:\Games\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\temp\c33191b1-439d-4536-9c70-cc5f6957dfa2__Tsunamods__Avalanche_Arisen_Battle_Scenes_1.0.iro' because it is being used by another process.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.File.InternalDelete(String path, Boolean checkHost)
   at System.IO.File.Delete(String path)
   at _7thHeaven.Code.FileDownloadTask.CancelAsync()
   at Iros._7th.Workshop.GDrive.<>c__DisplayClass19_0.<wc_DownloadFileCompleted>b__0()
   at SeventhHeavenUI.ViewModels.CatalogViewModel.CancelDownload(DownloadItemViewModel downloadItemViewModel)
   at SeventhHeaven.UserControls.CatalogUserControl.btnCancel_Click(Object sender, RoutedEventArgs e)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.Controls.Primitives.ButtonBase.OnClick()
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

7
7th Heaven / Re: long world map load time
« on: 2019-06-02 00:34:27 »
ty EQ2, that seems to have done it.
Anything I can do on my end to stop it from making the extra folders everytime I launch the game?

8
7th Heaven / long world map load time
« on: 2019-06-01 19:44:26 »
I just got out of Midgar and the world map takes a good 30+ sec to load every time. Exiting towns, battles and loading the save file.
Using Remako world texture standalone, or any of the 3 world map options included in World Textures (EQ2Alyza, Felix, & satsuki), the no change option and deactivating World Textures gives the same load time.
I copyied the save to the steam saves folder and it loaded in ~2sec outside 7H.

Anyone have any ideas on a fix.

tried changing world textures, world models - characters, sound effects, GameConverter FF7Disc1.iso method, & midi type.

First post so i'm in awaiting approval, will try to respond but may take a bit so will also try to update this post.

edit: deleted like 50+ extra direct and music folders in settings and load time is down to 5sec to load world map from save now.

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