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Messages - sgravoboy

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-01 08:11:40 »
good morning Sega!

I finished everything ! what a great experience!!!
I have just 1 recommendation: remove Stardust and Gospel Spark or remove W-Item bug.
before W item every fight was a masterpiece.

a part from that, I'd hug you if I could, what a great 60h of pure magic <3

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-29 14:02:04 »

I just feel underpowered, everything in disc two just got stronger when I more or less stayed the same. Basically by end disc one most of my character we're 8/8, so they couldn't get stronger in disc 2. Went from hitting for about 6k in disc one to only hitting for maybe 2k-3k. Grinding didn't help because I basically don't get stronger for being higher level. The bosses basically hit for all my health, my characters health is around 6500 health. So in every fight I'm basically on back burner spending more time spamming life or cure. There was the hole issues with being silenced even through I was wearing a item that stop silence and being silence still after death. The boss battle that broke me was for Yuffi. Every idea I had just didn't work, they would cast ability that remove you from the game. Thought hey, I'll silence them and then kill them. Nope they can still uses their ability while silence, thought if they could remove me maybe I can remove them. Nope doesn't affect them.

Even rocking sadness isn't enough, mobs or bosses would still basically hit for all of my health. Other issue is everything is moved, I would love a ribbon but they're moved. Tried to get something I think would help or increase my defense and it's gone. Items on mobs you could steal would be replaced by a less item. Like fighting Reno and Rude in The Sunken Gelnika are different and aren't as good. Put the finishing touches, I spawned in my Ultimate weapons and gave me max stats in the game. I was still only hitting for 2-4k... What really pushed me over the edge an made me just go play FF15 is cloud... Cloud with max stats and ultimate weapon hit a boss for 6 damage with a limit...


for my experience (20 + regular run on ps1 + 40h into this 1.5 NT mod) you must go full defensive. I run barret back with cover and counter-attack, added status + stop, and all + barrier. it's basically a support char. cloud front with all+haste and physical attacks. aerith back with full magic equip as glass cannon. imo it's the only viable comp since every pack / bosses is extremely strong. I think cloud is the weakest but cannot be changed before reaching crater bottom.   levelling / grinding will not do the trick, the power increase is minimal. you have to plan for every boss or area the correct accessories and resistances. it's extremely well balanced if you have 20+ years experience, it could be too difficult otherwise. 
note for saga chief: imo magic is too strong compared to physical attacks. at crater and with 255 atk (lvl 99) the physical attacks hits for really a low amount, while spells hits for large chunks. is the dmg level low to not abuse the 4x cut? btw still amazed by your job.


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-26 10:24:32 »
I'm about to enter the final north crater, but already collected some lvl 4 limit and 3/4 special cave materia.
everything is really cool up to now a part from 2 things ( imo ). during Kalm Cloud flashback Sephiroth suffers damage. this is a big let down on the epic narrative of that section. I'd keep the old "zero" damage that sephiroth takes, just to enrich that section with the old feeling of him being unbeatable.
on a second note, I think that the Stardust item is way too powerful. I tried every comp in KOTR cave to beat that boss and reached a good wipe after 20-30 min (serpent on 15% hp left). tried every item on the boss to see every outcome, then I tried Stardust.  Stardust switched from 30-40 minutes fight into a 6 turn fight. it's a clever bypass or a cheese?
a part from these two details you did an INCREDIBLE work!!! and I still have to see the final part! thanks for your effort, you are a myth!!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-26 07:58:52 »
hoy! I play ff7 every year since it's release, I'm now at 40 hours played in the 1.5 NT MOD, I'm enjoying it a lot! I'm trying everything. however I'd like to know if is possible to have the real and updated excel for the steal / morph / drop complete list. seems that the docs in the installation folder are outdated (found like 10-15 wrong entries). I'd like also to suggest a couple things but I don't know if it's the right topic to discuss on it.

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