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Messages - BlitzKingJecht

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« on: 2023-10-16 15:11:20 »
Hey folks. I'm trying to troubleshoot a new threat 2.0. I've played it before but for some odd reason, the seventh heaven mod doesn't seem to recognize it. Here's what I've done so far.

I've uninstalled/reinstalled the mod through seventh heaven.
Uninstalled and reinstalled Seventh heaven.
Ran only New Threat 2.0 but the game doesn't recognize or prompt me to select my game mode.

I can get a New threat 1.5 to work through Seventh Heaven, but I'm having no luck with 2.0. Can anyone help point me in the right direction to fix this?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-31 22:48:27 »
Hey Sega!

Thanks for making that recommendation. I completely forgot about making him party leader. I'd been waiting for him to become party leader for EVER (I like having two mages in my party for magical flexibility and cloud isn't that great at it) and because with the right set up, he's a great tank.

This isn't the first version I've played. I recalled I played either 1.3 or 1.4 and can tell you, I definitely feel like Summons are very weak. There's a big penalty (large reduction in HP/MP) to equip them with a small reward (slight boost in magic) for a one time use that's often outclassed by 3rd tier spells or even some enemy skills. If you have two higher tier summons, like Hades and Bahamut zero, you're suffering a massive 30% HP reduction and there's not much power behind them by comparison to the compatible materia that you get at the time (Planet and Contain). One character that has both of those equipped are able to cover a lot more weaknesses. Having a summon that can cause a status effect is nice, but it's niche and can only partially help you against certain enemies. You may be able to use added effect to imbue your attacks with it, but now you're taking your tank/melee fighter and hamstringing him/her for the sake of a status effect.

I agree, in the original, summons we're completely broken and made the game so incredibly easy that you could get away with clearing trash mobs with chocobo wind until nibelheim, but by then you got other summons anyways, but I feel the only summon worth the energy or time are KOTR and the niche status effect I mentioned above for select fights.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-30 02:57:32 »
Howdy!

I'm checking if I missed something. I'm working on getting Cid's ultimate limit break and I triggered the scene where I'm told the weapon system is missing a targeting system and to maybe check Wall Mart out. I've gone back to there but I can't seem to locate anything. The "item" shop just shoots at me without response, and none of the NPCs have anything important to say. I tried to go back to the guy fixing up the tiny bronco but I can't even talk to him.

Also on small occasions, big brawl will do absolutely nothing and not trigger a single hit. Is that normal?

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