Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Giever

Pages: [1]
1
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-03-03 21:43:08 »
This is great, though there's something I'm wondering about. I tried turning it off and on to make sure it was the SAC that's doing this - it seems various equipment lists different effects from the original. Four Slots gives Magic + 30, Protect Vest gives Vitality + 50 (instead of 10), Talisman gives Spirit + 50 (instead of 10)... but none of these changes are actually reflected in the stats screen. Four Slots gives no Magic, Protect Vest and Talisman give only 10 of their respective stats. I also tested it in battle with Four Slots and did effectively the same damage despite supposedly an effective doubling of my base Magic stat. Could someone explain these to me?

Also it's been a bit odd sometimes picking up "Magnify" Materia only for it to still be listed as "All" in the actual menu. Same with "Assess" turning back into "Sense".

EDIT: Apologies, using *just* SAC seems to not show all of this - I'm curious what is causing different stats to show up, bizarrely, in conjunction with SAC. Like I said, with only SAC off it was showing the original stat bonuses. I guess it's ESUI somehow, though I don't really get  it!

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-07 02:46:06 »
Is there a list of all the bosses that can successfully be morphed? I wouldn't want to know what they turn into, but just if it's possible.

It's pretty difficult (and occasionally frustrating) to morph the bosses, especially with the increased difficulty. Kind of has made me dread boss fights because I'll put in so much effort, maybe even accidentally kill them because of a surprise crit or counter attack and have to redo it, just to find out they don't even turn into anything.

Would be cool if Sense could say whether an enemy was morph-able, but I get that probably isn't an option.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-30 22:26:49 »
Hi, I tried searching around a bit for an answer to this, but if I'm using 7th Heaven, where in the load order should New Thread be? Right now I'm only wanting to use Animations, Music and Sound, and New Threat. The thread for 7th Heaven has a suggested load order with general descriptions, but New Threat meets multiple of them and could go in any number of places, so I'm not really sure what to do. Thanks if anyone can help, and sorry if there was some obvious place with the answer to this that I missed.

Pages: [1]