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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-13 06:29:07 »
Ah thanks bro. I did not descended the crater at all and went back to the highwind and found the guy which tells you about the sidequest...
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Wanted to ask - Does Goblin Punch do anything ever? I don’t understand why it’s even in the game, as it just deals a physical attack randomly thats just as strong as a regular attack.Goblin Punch is useful in Battle Square. If you're using a physical fighter and your weapon is broken, or you're blinded.
many skills like ‘?’ and goblin punch, etc have been totally irrelevant and just the magical attacks like trine or beta, big guard, and white wind have been the only useful skills.Well, the ? was a life savior during one of the most tough fight I find until now. Just do not check the spoiler if you do not want to know what fight.
oh, sorry I wanted to say the mod folder. You need to set up a mod folder path first, create a folder called field and then place the field folders inside , this is how I have mine:It works perfectly! It's wonderful
Final Fantasy VII\mods\DK\field
(DK is my mod folder xD)
This is the code inside the ff7_opengl.cfg file:
# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = DK
Idk if will work with another field mod enabled in 7th heaven though
In your 7H config window, make sure that the direct and music folders are only listed once each. There's a bug in some of the 1.56 builds where they get duplicated on start, and that'll bog your system down something ugly.That was the problem! I had those two entry repeated for a million times.
Yeah anything's fine.https://drive.google.com/open?id=1eJ4ynnEjzphhJeugJJSwkdrHf_zm3kR7
Jumping from 1.4 to 1.5 produces issues in the savemap which won't be easily fixable without running your save through some scripts. I can do this if you send me your save file to make corrections.Oh, okay! Thanks!