Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Drahcir

Pages: [1]
1
General Discussion / Re: how do I like a user ?
« on: 2020-03-16 23:09:18 »
This place isn't like modern social media. There's no like buttons.

If you like someone's work, just reply under their posts with a positive comment, or sending them a PM using the speech balloon icon under their profile picture.

2
Q-Gears / What's left to be done?
« on: 2010-03-19 05:17:19 »
I've been following this project ever since it was announced and although it appears to be developing very slowly (only Akari is currently working on it, right?), I’m eagerly awaiting it when it (if?) matures.

Anyway, after looking around the Wiki and forum, it seems like every single piece of FF7 has been documented at some point. There are plenty of unknown (or unused) bytes in certain file formats, but it seems that all the primary data has been discovered.

Parts that have been documented are models, animations, sprites, images, walk-meshes, battle math, world maps, field/battle scripts and several others.
So I’ll ask the experts, what’s left to be discovered and/or documented?

While I’m here, I’ll just say; Keep up the good work developer(s).

3
I sorry if someone has pointed this out, but I've had the game crash when fighting Schizo (at Gaea's Cliff). It was when both of it's heads did that combo attack (one shooting fire, the other shoot ice).

Here's the crash file with app.log;
http://www.2shared.com/file/11448931/c3791dbc/Crash.html

4
The interface may be very unfamiliar to begin with but with enough time, it will become very easy to use. It's primary designed for speed (as they say; one hand on the mouse, and the other on the keyboard).

5
Slight problem on my laptop. Even with battleswirl_framelimiter and vsync set to true, the swirl isn't working.

Most of the time the game flickers from black to the last rendered frame rapidly while the swirl is meant to be displayed. Other times, it'll just be skipped as if it wasn't there.

It is probably another limitation with my GL, but I thought I'll mention it in case it is fixable.

That may already have been fixed actually, there was a problem with GLs that don't have FBO support that would cause all framebuffer effects to fail.

Just tried your latest version, while the "ERROR: GL_INVALID_OPERATION" is no longer in the log, the swirl still isn't displayed.

6
Slight problem on my laptop. Even with battleswirl_framelimiter and vsync set to true, the swirl isn't working.

Most of the time the game flickers from black to the last rendered frame rapidly while the swirl is meant to be displayed. Other times, it'll just be skipped as if it wasn't there.

APP.LOG contains;
Code: [Select]
INITIALIZE DD/D3D START
INFO: Auto-detected version: 1.02 US English
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END

... Cropped

-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_INVALID_OPERATION
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE

It is probably another limitation with my GL, but I thought I'll mention it in case it is fixable.

7
Okay. Thanks for your quick reply.

8
I'm having a small problem. When I start up FF7, I get an Error message mentioning; "No useful indirect path found, check APP.LOG for more infomation."

APP.LOG contains;
Code: [Select]
INITIALIZE DD/D3D START
INFO: Auto-detected version: 1.02 US English
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1066x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: fffefffe
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

Is this something I can fix, or just a limitation of hardware that I'm using?

Pages: [1]