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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-26 18:13:52 »
Alright, just beat the game on 1.5, and man it was invigorating. Much thanks for the mod (and your help) Sega Chief. It truly was a great experience for someone who's played FFVII several times. I didn't go completionist, because I admit I lost patience with some of the harder battles (never got Knights of the Round, that boss battle is nuts). But I did manage to dust Bizarro and Safer Sephiroth with a couple tries. I actually pounded Safer Sephrioth. Angermax and Quadra Magic + Planet ftw.
I actually really like how the mod makes it more challenging, but also gives you more punch to match, if you're paying attention. It makes battles more interesting!
I suppose I have one comment, besides all that: I don't know how much you can tailor the final duel between Cloud & Sephiroth, where your limit gauge builds towards Omnislash for that sweet, sweet elimination? But if Cloud has Sneak Attack materia? That fires instead (I had Sneak Attack + Planet), and it killed Sephiroth in one hit, sort of defusing the moment. I thought it was funny since I've beaten the game before, but for the sake of preserving that awesome moment when Cloud gets justice, maybe there's a way to prevent Sneak Attack from getting in the way?
Probably not high on the priority list, but I figured I'd mention it. Great mod, excellent work!
I actually really like how the mod makes it more challenging, but also gives you more punch to match, if you're paying attention. It makes battles more interesting!
I suppose I have one comment, besides all that: I don't know how much you can tailor the final duel between Cloud & Sephiroth, where your limit gauge builds towards Omnislash for that sweet, sweet elimination? But if Cloud has Sneak Attack materia? That fires instead (I had Sneak Attack + Planet), and it killed Sephiroth in one hit, sort of defusing the moment. I thought it was funny since I've beaten the game before, but for the sake of preserving that awesome moment when Cloud gets justice, maybe there's a way to prevent Sneak Attack from getting in the way?
Probably not high on the priority list, but I figured I'd mention it. Great mod, excellent work!