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Messages - calamitycain

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-26 18:13:52 »
Alright, just beat the game on 1.5, and man it was invigorating. Much thanks for the mod (and your help) Sega Chief. It truly was a great experience for someone who's played FFVII several times. I didn't go completionist, because I admit I lost patience with some of the harder battles (never got Knights of the Round, that boss battle is nuts). But I did manage to dust Bizarro and Safer Sephiroth with a couple tries. I actually pounded Safer Sephrioth. Angermax and Quadra Magic + Planet ftw.

I actually really like how the mod makes it more challenging, but also gives you more punch to match, if you're paying attention. It makes battles more interesting!

I suppose I have one comment, besides all that: I don't know how much you can tailor the final duel between Cloud & Sephiroth, where your limit gauge builds towards Omnislash for that sweet, sweet elimination? But if Cloud has Sneak Attack materia? That fires instead (I had Sneak Attack + Planet), and it killed Sephiroth in one hit, sort of defusing the moment. I thought it was funny since I've beaten the game before, but for the sake of preserving that awesome moment when Cloud gets justice, maybe there's a way to prevent Sneak Attack from getting in the way?

Probably not high on the priority list, but I figured I'd mention it. Great mod, excellent work!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-19 17:26:49 »
In NT V1.5
Try this: Put Cid as your Leader  in the party, and go to wall Market ,to the Machine Gun Room.

Ah, figured it out by braving the Northern Crater finally. I figured I could nab all the limits without touching the Crater, given that the New Threat dude was there already. Besides, New Threat taught me not to underestimate new zones. haha Thanks again.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-18 20:10:04 »
In NT V1.5
Try this: Put Cid as your Leader  in the party, and go to wall Market ,to the Machine Gun Room.

Okay thanks. How do I change leaders? I've read that I have to go into the Northern Cave to do that (haven't tried it yet), but I've also ready that you go to the Operations room in the Highwind, which I've tried, but the guy there just acts as a save point (PHS/Save/Restore HP/MP).

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-18 08:26:42 »
Hello, on "Disc 3" of the Steam Version here, and finally taking on my party's final limit break sidequests. Which are great, but the game isn't terribly clear on all of them.

Right now I'm stuck on Cid's sidequest. I visited the Tiny Bronco, and the mechanic made allusions to needing something Shin-Ra made, and mentioned Wall Market.

Well I went to Wall Market and scoured it. It's possible I missed something but I know I checked every place anything Shin-Ra or mechanical could be.

Furthermore when I search playthroughs of this mod, this doesn't match my playthrough at all: when the party returns to Cid's house, there is no discussion about the Tiny Bronco - instead they meet Cid's protoge and fight his creations? The playthroughs also show Tifa as party leader, making me believe I could have pursued everyone's final limit breaks before regaining Cloud - an option that was not made available to me. The "New Threat" guy on the Highwind's bridge didn't become available until I hit the Northern Cave after defeating Hojo. So far I've gotten Barret's and Red XIII's without issue (unless you count the pain and humiliation of multiple defeats haha) and have located but not yet beaten Vincent's and Yuffie's.

TL;DR So here's my questions:

1) Has the quest for Cid's final limit changed in this most recent version of the mod? Because let's plays of the mod seem to indicate that. Unless...

2) Is there a bug where the little twerp doesn't appear in Cid's house like he's supposed to? Or...

3) Am I just missing the next part of the quest due to my ignorance? I checked everywhere with Cid in my party.

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