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Messages - tom servo

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Yes my installation options were Incorrect character names/incorrect place names/series canon/fixed length character names.

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it could be.  I did alter that field to allow for translation to work properly for cait.
In that scene theres a dialogue box glitch.


Same thing happens back in gold saucer when he reveals he's a traitor.


Some sort of typo in this scene.

No crashes or crazy textures yet?
Played a pretty large chunk of the game today and had no crashes, with interpolated animations and battle/field/world textures. One thing i noticed in hotfix10 is that barrett's gun effects were working but in hotfix11 they started disappearing again like in previous versions.

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Firing blind here, but what was your party for the Temple? I had Tifa as the third character, and her animation in that scene seemed to behave differently from how it did with Reunion disabled. Just wondering if it's related.
Cloud, Red XIII and Aeris i think.

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Model overhaul isn't enabled by default, so even modifying Options.ini isn't necessary.

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Hello and thank you for this great set of mods. I've had a wonderful time playing the game for the first time in over 20 years, breezing through most of CD1.

Near the end of CD1, though, in the Temple of the Ancients I've encountered a weird bug where the game gets stuck in some sort of a loop at the point where Cait Sith is reading fortunes.

I have no idea if this could be caused by Reunion or something else; I'd appreciate any tips on what might help. I've tried disabling the translation / model overhaul / 60fps battles, but the hangup is unaffected. I can't try with another set of characters because like an idiot I only kept one save.

I have R06c with hotfix 11 and the Remako mod.

Video of the looping point in the game
(here's a video from someone else on how the scene presumably should proceed)

APP.log
The_Reunion.log

Sorry if this is unrelated to The Reunion in some obvious way!

I just passed this point with hotfix 11 and it played out ok for me.

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Just to confirm, is there any way to verify it beside replaying the game up to that point with and without The Reunion? Reunion saves don't seem to be compatible with the unmodded game, and I don't know what else to disable to try and debug it. Can anyone recommend some debug tools/mods I could use? I'm not familiar with FF7 mods and google doesn't seem to help.

Im guessing you disable it in options.ini "Disable_The_Reunion = n"

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i need to know which textures aren't loading and where you're putting them
Battle textures and they are in ./texture/battle

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Yeah looks like hotfix10 doesnt load battle textures or downsamples them. Played about 30 minutes of random battles at x8 speed and no crashes yet but its too soon to say anything. I'll have more time to test friday.

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Sorry... already managed to crash it with hotfix 10.

Link to the logs and savefile: https://drive.google.com/open?id=1uXJlGOULTmU20mAgaDozdvAVLpiF7nus

Crashed when I won a fight on the world map. Save slot 1. Was at 4x speed and mashing confirm when it happened. Took about 10 fights for the crash to occur.

What graphic mods do you have installed?

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I also get the image corruption using aali.dll from hotfix9. I then replaced that dll with the one from yesterday and played for about 1.5 hours, no crashes but some world textures were changed to the wrong ones after an hour of playing.  Btw this is with the magic upscaled textures as well as remako. There were no errors in app.log but i can send it if you want.


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So yesterday i used DLPB's new dll and removed the magic upscale mod(leaving only remako) and managed to play for 2 hours with no crashes and no errors in app.log.

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But arent upscaled texture packs a thing since the 2000's? Why would they be causing crashes all of a sudden right now and only since r06c?

Edit: Just had a random thought. Ive been using remako with r06 and it never crashed, also in the remako description it says that they are 4x textures which is in the limits of what you are talking about. So i thought that one thing you changed for r06b(or c) is that you made magic effects etc work correctly, so i'm wondering if the introduction of hd spell effects is what pushed the memory limit over the edge in r06c when in previous versions it wasnt crashing. I'll test it after work.

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An update to the texture cache crash. I replaced ddraw.dll with the original r06 one and still got the crash after an hour. Tomorrow ill try using the r06 aali.dll which seems to be the only other dll updated for r06c.

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I also got "ERROR: texture cache is full and nothing could be evicted!" just outside Kalm.

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Where do you put Satsuki's upscaled textures? Are they supposed to be unpacked, or in iro format?

Its supposed to be unpacked. I got a bunch of texture mods mixed in and a movie upscale mod working in the custom folder. Also running it with reshade. The interpolated animations are a breath of fresh air and im enjoying the mod so far.

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Thank you for the release!

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Hey, just want to ask if this mod will include the 60fps animations for battles that i remember were being discussed years ago? I think they were being problematic so im not sure if they are still part of reunion.

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