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1
Oh my poor head... thanks for that I needed it.

Oh and sorry for being an asshat El Ammo Bandito, but my poor head was in a very very strange place there for a while.

Onwards and upwards I guess    8-)

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Oh yeah, and im not the only one

3
We can rebuild, we have the techmanologyy, or do we? Wanna race? Nah, me either

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** EDIT **

Post deleted by author

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Heh, we posted at the same time!! Concidence???? Nah!!!  :mrgreen:

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I always wondered why you were sad beforehand, but I know now.

Thanks for blowing this out of the water, your damned right about it :)

Lets just leave it for now, and try our collective best... yeah? :)

We can only sink or swim, and we all got thrown in the deep end at one point or another

Anyway, its all good :) Don't worry about a thing

7
I found the entire script to final fantasy VII including the subquests, (http://members.fortunecity.com/sephkatana/ff7stuff/ff7sc.html) however they have a lot of explanation in it, which I dont want, so I copied the pages and im now deleting each bit of description and leaving just the speech (ive started on the first page). The person who did the script (lil_chiba) has all the speech within inverted commas so its not too hard. Soooo I know this is a long shot, but if anyone has some time on their hands and want to know how much you read in final fantasy then let me know! (I think im probably the only one that wants to know the answer to this question though...)  thanks anyway!  :mrgreen:

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What is cosmo? and where could i get it? Im assuming its some sort of extractor program, but its hard to search for it with its common "cosmo" name. Ill search for the script in gamefaq, cheers man.

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Im just wondering does anyone know the answer to this question?

I know that there were a few attempts at novelizing final fantasy, but that includes stuff like "clouldo walks over to jessie". Im not really interested in that, I just would like to know how much text are in all the dialogs in final fantasy, I mean when you finish playing final fantasy how many pages have you read (a page being in the region of 250 words). I know that you don't need to talk to everyone, but any link to something I could reference would be great. Im sure its a hell of a lot, anyway any help with this would be appreciated. 

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Thanks synergy blades,

It looks like I have a lot of reading to do! I have moderate programming skills, but I am no means a brilliant programmer. It seems very interesting tho, I thought the whole NPC's remembering what you did/said was just an if statement, its great to see that they kept it that simple. Im more used to java and not having to deal with allocating memory that much, but im sure I can understand the code, given some time! Im sure there is a huge amount of if statements in this game, so i think for now i would need to write down a plot and take it from there.

Thanks so much for taking the time to give me some advice on this!

11
Hey guys,

Ive been reading up on whats going on in here, some of the patches that you have released are very well done and make the game play and look amazing, better than the lousy conversion that they did on ff7. But anyway I know this is the best place to ask this kinda question... Does anyone know how they programmed final fantasy, what languages were used, or what ai algorithms they were using? If anyone could point me in the direction of some resources for this it would be really appreciated.

The reason I ask this question is because I believe that you learn a lot while playing games like final fantasy, unfortunately these skills don't have any relevance to the real world. However, the strategy and tactics used require a lot of brainpower, (e.g. what spells to use on which enemy, which ally to revive (to bring in a much needed magic spell, or special attack)). I would even go so far as to say final fantasy develops you as a person, (i.e. knowing what friendship is about, dealing with that love triangle!! ) All of this, requires brainpower and we all have learned through playing final fantasy, and if we learned it well we finished the game. But if you could apply this engaging environment to an academic subject, you would have learned something real and practical.

I am currently researching learning techniques and how your brain likes to learn, and surprise surprise, traditional teaching methods suck. However games seem to have a positive impact, while getting the educational content across. Im thinking of developing a mini rpg game that will teach school children......... french!! Yeah I dont like french too much, but if i can show that this works then ill get my masters. I have no idea how much work goes into a game like final fantasy, im thinking its way way too much for one person to do, but if was a small mini game it might just be do-able.

What i would like to know specifically would be:

The programming language used for the AI, both in battle and NPC's walking about
How they created the dialogs for the characters (dialogs would change depending on what you did during the game, i would like to know how this was done)
The battle system (if you got stronger, the enemies got stronger)
And any other ideas that you may find useful.

 

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