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Messages - CodeZeta

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-11-09 19:41:10 »
Hello again! Sorry if I'm violating any forum rule by replying twice in a row in a thread, just wanted to propose some more feedback, if thats okay.

I noticed on a quick farm in Costa Del Sol to allow some of my characters to pick up and to get some cash that despite Cloud being fainted the entire time he still got SP. Since he is in the party all the time, I imagine he gets boosted pretty quick in comparison to all other characters. This must have been discussed beforehand, but is it possible to allow for us to switch Cloud out? I was never the type to like the main character centric styles in JRPGs, especially in FF7 when you are basically limited to a two-man party.
And is it a mistake that a party member still gets SP while they are downed? I was just assuming Cloud wasn't getting any SP since party members dont get EXP when downed, as usual.
If everything is working as intended and taking Cloud out of the party really is not possible, could we get an option to cancel out on upgrading a certain character, or only picking up certain party memebrs to rank up at a time? I personally don't like disbalancing my group to make one character or another to be the go-to for everything, while everyone is power-crepts towards just being support to the one guy who is good and/or better at everything.
It might have been that I only had Cloud to upgrade at the moment (honestly its been a few hours so I can't quite recall, sorry if I'm wasting your time). But I think two QoL could be invited:
1) Choice to not rank up a character and go to the next one on the list/pick and select which characters are getting a rank up, along with the information of how many ranks ups they have been through before
2) Option to see which Source Point Options we picked for the characters before, this could be a left-over on the Check SP stuff on save points, a selectable menu that brings up tabs for each character, at most. Just in case the player chooses to diverge their build midway through and forgot where they were taking said character.

Thanks a bunch for the work! Loving to be actually challenged by enemies in the world map! The Jenova boss on the boat was kicking my ass for trying to Morph everything there, had to go without it!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-11-04 21:35:30 »
It wasn't a censorship thing. For me, the problem with that scene was President Shinra's reaction to Hojo's proposal. He's told that it'll take 120 years to get a result and rather than coming up with a way of shortening the time needed, Hojo just intends to make a specimen that can 'withstand the research for a long time'. I think in the original dialogue, the president's reaction is he asks Hojo 'won't that hinder our plans' which should go without saying in the first place. It's fine for Hojo to come up with a lunatic plan because that's his character, but the president should be pushing for something more immediate so he can get his new Midgar built within his own lifetime.

With that context in mind I could even agree to the change in Hojo's disposition. Sorry if it sounded like pressuring, didn't have contact with previous feedback, but indeed your description wasn't clear for me through the game itself! I do, however, understand that scripting can be quite the hard work, even if its an interaction like Hojo wanting a long-term resolution with his initial plan, president forcing the hand, wanting something immediate, like an endurance test of sorts. Thanks for the reply Sega, awesome work!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-11-02 19:28:16 »
Playing this for the first time after a little digging for mechanic-affecting mods for FF7.
I'm currently fleeing Midgar, but I just noticed the entire "Hojo was trying to crossbreed Aeris with Red XIII" thing was just changed for "fighting" which both makes less logical sense for what Hojo was trying to achieve and dulls down the adult themes of the game for some sort of 13 yo interpretation of the scene. It made me seriously reconsider just how much past this point is going to be affected theme-wise by the mod creator, be it for getting rid of certain "unnecesary" adult themes in their eyes or any other bias I might not know of, thus affecting my experience through the game. Do you have any comments on that? Am I over-exaggerating? I read the notes, how the story was affected "minorly" and I was very okay with that. But if this is minor I might want to reconsider.

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