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Messages - ZombieBisque

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1
Encountered something which might be a typo:

Spoiler: show


I just got the Buggy after beating Dyne and winning the chocobo race, and the first message I get after the instructions on how to use the buggy is a random line from Cid, who hasn't actually shown up in the game yet.  The accent makes me think it might have been meant to be a Cait Sith line, especially since he's in my party.

2
Is anyone else having an inordinately difficult time with the dolphin jump at Junion?  I swear I've tried every spot that used to work and Cloud never steps off onto the railing.

Also, if I touch the tower I get an instant game over, but I thought there should be a scene with Priscilla reminding Cloud not to touch it and then you get another chance, not an immediate game over on the first time.

3
Where do you need?

During the raid on the Shinra building to rescue Aerith.  The specific spot is on the 67th floor before you confront Hojo, but any save inside Shinra Tower should be close enough.

4
Mu shares a file that's exactly the same as Trick Prey...

https://finalfantasy.fandom.com/wiki/Mu_(Final_Fantasy_VII)
https://finalfantasy.fandom.com/wiki/Trickplay

DADA

< Delete that from [root]\The_Reunion\Base\60i\battle

Also remember to delete HRDA to stop the same thing happening against Trick Prey.

I was waiting for this bug to crop up because the game kept dying there and I had no idea why.  But now we know that that enemy has issues with that one file, it's obvious.  Obesebear thinks the file isn't even needed. Looks that way.

Confirming that deleting DADA (and HRDA) from the battle folder has resolved the issue, and I'm now able to encounter and battle Mu normally.

Ran into a new issue though relating to Poison - trying to narrow down the actual bug for a report, but it looks like people affected with poison status are sometimes getting a "stop" effect too, as in their timer bar pauses and you can only control two characters in the party.  It seems to resolve itself after a few turns.  Going to try to isolate the problem and will do a new report for it when I find it.

5
I think I've run into another bug, thanks to Enemy Skill Materia.

1 - Randomly when a battle starts on the Grassland Area near the Chocobo Farm, the game will crash.  You can hear the sound for combat starting and a bit of battle music before the game crashes entirely.  I believe it might be related to the appearance of the enemy "Mu" since they're the only enemy in that area I haven't seen yet (was trying to get them for the L4 Suicide skill) and because the last lines of info in the App log seem to be calling enemy data.

2 - Not at the same point precisely, but if you do enough battles in this area eventually it will crash after trying to load into combat, just run away until it happens.

Adding "test = y" didn't seem to help.

APP.LOG - https://pastebin.com/eKYhaaiE
The_Reunion.log - https://pastebin.com/TX0Perpr
Save - https://www.sendspace.com/file/kl1oi8

6
The way I got around it was by switching Tifa and Barrett's position in the party -- weirdly, this made them switch positions during that cutscene too and Barrett ran to the correct spot. He definitely can get stuck there though.

Confirming that this is how I got around the bug as well - I also had it happen to me another time during the Honeybee Manor "Group Hive" scene, but that didn't involve the party slot system at all since Cloud was alone, and the character that got stuck was one of the random guys and not Cloud.  I already overwrote that save though since I was able to get past the soft lock by going to the other room instead.

7
Oh wow, that sounds like a sizable issue, glad my report was able to help uncover something.  The joys of QA and having more test players...  :o

8
Here's the files for my bug report, although keep in mind I'm one of the "pure Steam" users so it's possible my issue is related to that Microsoft problem you mentioned.  I also did the converter thing, but deleted it and reinstalled FF7 when I saw the comment that it wasn't needed, and now I'm still able to run R06 through Steam when I couldn't before...so I'm not sure if I actually properly got rid of the converter or not.  Hopefully this report is actually helpful and not a waste of anyone's time!

1 - During the rescue mission for Aerith in the Shinra building, there's a soft lock during the scene after the player goes up the small elevator to the 68th floor to confront Hojo.  After Hojo says there are too many frivolous things in the world to concern himself with the group, Barret runs forward and Cloud moves down, then raises his arm.  The game soft-locks at this point because Barret never finishes running forward; visually, he's stopped right at the railing before the stairs heading down to the specimen area.

2 - Happens 100% of the time with this save - Save slot 1, save #3 (Shina Building 67th floor) - just go up the elevator and then move south to start the cutscene with Hojo.

3 - Couldn't figure out how to add attachments, so here's my APP.LOG - https://pastebin.com/9eDmSMez

4 - The_Reunion.log - https://pastebin.com/Z6GDfE70

5 - Save file - https://www.sendspace.com/file/15xegh  It should be the third save in slot #1

9
Ran into an issue today during a cutscene which ended up locking my game - on the 68th floor of the Shinra building when you ride the elevator up into the specimen room and confront Hojo, there's a part where Barret runs forward but gets stuck on a fence or railing, and just runs in place forever without continuing the scene.  I had this happen too in the Honeybee Manor when going to the "Group Hive" - one of the guys got stuck on the bed and the scene never continued playing.  I was able to avoid that by going to the other room in the manor but I can't get past this scene in the laboratory.
Spoiler: show


10
Made an account because I wanted to say congratulations on releasing R06!  I've been following your progress for awhile and the hard work and dedication you've put into this project are both admirable and inspirational.  FF7 was my favorite RPG as a kid, and I've always wanted to see it done justice both in terms of the translation and the gameplay, so I can't wait to really start digging into The Reunion.  :)

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