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Messages - CryofthePlanet

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-12-31 13:06:56 »
Ah, I think that was mentioned before with Icicle Inn. I checked and it's something I've done; for some reason, I've set it to check Party Leader is Cloud when leaving Great Glacier by the standard south exit. If it's Cloud, it goes to world map. If it's the others, it jumps to Icicle Inn field. The blue 'rollercoaster' also exits to Icicle Inn instead of the world map.

This is something that was done a very long time ago so I'm not sure what the goal with it was.

A save editor is probably best way to go for now; open the save file, and go to the Location tab. Click on Worldmap Location at the bottom. On the world map picture on the right, right click somewhere and select 'place tiny bronco/chocobo'. That should hopefully move the chocobo to a retrievable location.

As for the final screen, that's just a staging area to save the game + re-equip for the final boss; it currently has no exit.

Gotcha, thanks for the quick response. I ended up just saving over the file when I restarted in Arrange so the time for editing has come and gone. I'm good on this playthrough though and I haven't run into any other issues.

Though that being said, are there any notes on the bosses and such? I'm trying to go through every fight without knowing what's coming, but some of them had my head scratching afterwards. Fights like the Goldberries were previously discussed, but things like Mirage (at least on Arranged) seemed a little nuts. Then again, maybe Ribbons "preventing status change" also applies to recovering from ailments that punch through. Are there abilities that act like FFX-2's Pernicious Powder, with the whole 255% hit rate and hits through immunity thing?

Either way, killer stuff. Can't wait to do the rest.

Am I the only one who feels like morph needs a serious buff? I LOVE that it's available earlier in the game, but having to finish off an enemy with 0.1 * your normal attack damage just isn't fun. Half damage seems like it would be a lot more fun without being OP. Am I wrong?

I wouldn't really agree, Morph feels fine. You can get by just fine without ever using it, but the rewards for using it against certain enemies is very nice if you can put in the effort. For the ultimate weapon stuff endgame I think Yuffie's Conformer still ignores the Morph penalty, so that can be helpful with getting some morphs. But in that case, I think you can just get them as drops instead. There was also a series of posts earlier in this thread that discussed why boss morph were adjusted and why that incentive threw some things off.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-12-30 19:36:14 »
Love this mod so much I can't go back to the original the same way anymore. Can't wait for VIII NT, the beta was great. Seems a few of us have been streaming on twitch for playthroughs of NT so that's cool too.

Not sure if this is something that has been addressed yet or not, but my first playthrough I ended up getting stuck unable to do some of the optional fights (namely, materia bosses). I missed getting Deathblow from the Great Glacier so I ended up landing the Highwind and taking a green chocobo over the mountains, parked outside of the glacier, and walked in. Got Deathblow, went back to the exit, and it took me to the back of Icicle Inn. If I exited out the back of the town, I had to do the snowboarding segment again. Couldn't get to my chocobo anymore, nor could I release it/mate/breed/etc as it was still on the map, but apparently unreachable. Any ideas on this? It was v1.5, no other mods used, normal run. Wasn't a huge deal as I wanted to play again in Arrange Mode (which I'm doing now, even better) but I basically couldn't do any of the other fights.

Also, is there any way to leave the Ein Sof screen at the end if you save there, or is it only for the final battle and ending?

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