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Messages - InfernAngelis89

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Disregard

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9995)
« on: 2023-08-20 18:05:41 »
Hi Sega,
Got another question on 1.5. Is there a 1/35 Soldier item questline here? I saw a few posts about these items being the only possible missable items in 1.5 so just wanted to be sure.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9995)
« on: 2023-08-19 15:50:44 »

I didn't add many new random mob encounters for the 2.0 build (1.5 had a bunch but these were removed for space).



Yes I am playing 1.5 actually, do you have a list of these random mob encounters? I just dont want to miss any, thank you! loving the mod

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9994)
« on: 2023-08-18 19:28:09 »
Thank you! That helps!

Also a few small questions:

1. is there a list by chance of new added random encounters? Example:Ziegfriend outside of Fort Condor. I am using an excel spreadsheet of all monster list for steal/morph/etc for your Mod but Ziegfriend was not listed. So I just want to be sure I dont miss any other amazing fights!

2.Are there any weapons that override the 1/8 damage reduction from morph? Or would mastering the materia get rid of the reduction?

3.I was casting Esuna to get rid of the sadness alignment but it kept missing. Is that correct?


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9994)
« on: 2023-08-17 20:39:55 »
Hi Sega!

I wanted to ask if there is a better breakdown of the differences between 1.5 and 2.0? Or at least a full change log for 1.5? I remember there being a guide with changes per each area of the game. Any help is appreciated!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-01-11 17:23:09 »
After Cosmo Canyon, the Seraph Comb did not appear in my inventory. Are we not supposed to get it then?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-01-09 03:04:28 »
There is a NPC before Golden Saucer that lets you change your game to Arrange Mode. Is there an NPC to change it back?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-01-07 00:23:28 »
Not sure if its a known bug or not but the Speed Square in Gold Saucer has the battle type music, not the gold saucer music. Even after escaping from Corel Prison.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-01-05 15:57:09 »

Instead of a mystery ninja encounter, you'll run into ziggy in the world map forests. If you find him/beat him you get a Materia; if you don't, then you can find this Materia in the rolling rock room of the Temple of the Ancients.

Awesome I just found him too! Are we only able to encounter him once or multiple times? Also do you have a list of other secret monsters found like this? I would hate to miss an encounter just because I was not aware. Thank you!!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-01-05 09:16:53 »
I think I read somewhere that there are hidden monsters in some areas? Name was Ziegfried? Just asking if those monsters are still implemented and if there is a section that tells us where they are? Thank you!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-01-05 01:26:42 »
Also is Ark Dragon no longer in Mythril Mines? I been here for an hour and it does not spawn :(

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-01-04 22:47:25 »
Hello, just repeating my question so it does not get missed.

In the past NT Versions, there was a change log document that went into details of Area changes of the game (changes in Midgar, Kalm, Junon, etc.) however it dont see it on the 1.5 patch. Is it possible to link that readme file again? Thank you for your time!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-01-03 14:58:19 »
Thanks for the info PokeFaize! Definitely helps!

Another question, my friend tells me there used to be a readme file on the launcher that went over Area changes. As in the changes made in most of the areas in NT. That way it gave him something to check to make sure nothing is missed. I think I saw the readme when I downloaded yesterday but the Area Changes section was very limited. Did something change and some info got deleted or moved? Thanks!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-01-02 23:13:35 »
Hello,
Im about to start this mod and really looking forward to it. Just have 2 quick questions.

1)Is there a general consensus on how to spec each character that will utilize their best traits/abilities ?

2) I do not have the 7th haven mod (the language use is too complicated for me since Im not computer savy), is there a way to add some type of texture mod to make everything look nicer/better while still keeping the NT Mod working perfectly?

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