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Messages - EternalLykaios

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.10)
« on: 2020-08-10 20:12:29 »
Not sure if this has been mentioned, but after getting get Sector 5 key and going back to Wallmarket, going into the Don's place causes Cloud to dress up. Which triggers the Don choice scene, but the animations halt before he chooses, so you can move and go into his room, then leaving it makes everything go back to normal.

And is there any way to get back up to the Shinra building on Game Type B?

Update: Upon leaving Midgar, the leaving scene happens which causes the game to softlock.

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.10)
« on: 2020-08-10 12:59:25 »
Loving the mod so far Sega! A few boss fight changes have been weirdly placed but apart from that this mod is the best I've ever played! Keep it up!

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-07 11:13:24 »
I've just defeated the boss at Mt Nibelheim and got the second SP upgrade. However, the boss stayed there, and I went to check if it actually was and I triggered the boss fight again and this time the boss disappeared. In doing so I just noticed I got a third SP upgrade, which I'm guessing I shouldn't have.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-04 09:25:00 »
Hey Sega, using the latest update installer Game Type B is still locked, and I made sure that the .exe was being patched, as it doesn't like doing that the first attempt.

Anyone else had this problem?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.5)
« on: 2020-08-02 19:25:48 »
Those are the intended values; it sounds like the install you had before updating was running on an unpatched .exe. That shouldn't affect anything within the save file though so all should be well.

Ah awesome, I just wanted to double-check. Just odd that every install I used didn't update the materia stats. And then all of a sudden everything changed. I didn't want to play on just in case. Cheers mate!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.5)
« on: 2020-08-02 17:39:10 »
Hey Sega, I've just updated to the latest version, and stats on the Materia are drastically different. All Green Materia all have positive stats. All the Materia seems to be more positive than negative.

Equipping a Sense gives me +10 Dex and +5 Luck, but that's the only different one from all the other Command Materia I have, the rest increase Strength and Dex and decrease Magic and MaxMP.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.3)
« on: 2020-07-31 10:08:19 »
I've just updated with the 2.03 installer and I think it's changed most things back to 1.5. MP cost has changed, Yuffie has Perfect Dodge instead of Mug etc.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« on: 2020-07-28 13:46:30 »
I've had my first battle glitch. I'm against the Chocobo Captain, and one of his moves didn't work correctly, now the battle's more or less frozen as the camera is stuck waiting for a move to happen.

Update: I've tried it with all mods turned off, just to make sure it wasn't one of them, but still stops mid-battle.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-07-27 22:17:27 »
2.0* Oh also that second installer worked fine for me, but I'm not running it through Steam. I'm using the Steam files but just copied over into a backup folder as I'm using 7th Heaven.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-07-27 22:13:54 »
I think I know the problem for you Kurne, do you have any the 60 fps ticked on the animation IRO? Even using an older version of 7th Heaven mine crashed at the first battle before 2.9 came out. Untick that and it should work, hopefully!

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Releases / Re: Final Fantasy VII OVA REMAKE
« on: 2020-04-22 20:16:24 »
This looks awesome! Can't wait for the release!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-01-09 18:50:38 »
Sega Chief, first off I just want to say thank you for this mod, it's amazing, I'd loved every bit of it, especially the trolls haha. I've been playing Normal with my mate over the past year, and I've just started Arranged, so the little changes are amazing. I cannot wait till your FFVIII mod is done, especially the triple triad version.

I'm messaging to ask for your help. I've had no problems with the mod in my entire playthrough, apart from a few crashes. Until today, where I've tried to go on the Dark Cave sidequest and upon the talk with Barret at the start of it, after a few lines, the dialogue stops and it doesn't continue and I can't progress. Cloud and Barret just staring deep into each other's eyes for all eternity.

Do you have any idea how to get passed this?

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