Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nicolo

Pages: [1]
1
Forreal? I should try giving it another go then. I'm 23 / 36 on achievements, but they're all major events like Ruby/Emerald and Lv99, I could just SAM/Black Chocobo those with screenshots, but the lack of controller sucked.

I know it's kind of a pain, but I've been saving, exiting, copying the save file to My Documents > Square Enix > Final Fantasy VII > user xxxxx directory, disabling The Reunion in Options.ini and booting the game everytime I'm about to reach the criteria for an achievement, getting the achievement, quitting and then reenabling The Reunion again.

It's not too bad since there are very few achievements and the requirements are easy to track.

2
Hotfix 11:
  -  The Midgar area immediately after meeting Aerith is working fine - Both the correct field, and no texture corruption.
  - Overall working much better, but still logging lots of ERROR: texture cache is full and nothing could be evicted!
  - I've had some sessions work fine for hours, covering many different fields and aspects of storyline
  - I also had one instance where the game crashed at the After Battle screen after a single fight
    [I then re-launched the game, loaded the same save, and played for some time without issue]

Just adding that I've had a very similar experience with hotfix 11. Small instance of after battle crash as reported, but a lot of playtime without crashes or any bug I could notice. I just passed Temple of Ancients.

There was one time I got a crash with error message saying to report it, but I didn't get the files because I was in a hurry and forgot to get them by the time I came back home to play again. The way it happened was I had just loaded a save on the world map, but went afk just as I confirmed the load, so I didn't move or press any button for quite a while, at least 1 hour... when I returned, the world map song was still playing, but I had the custom crash message window by DLPB onscreen and when I  clicked ok, the game closed.

3
Just had two similar crashes. One in Shinra Mansion after winning a random battle against the balance thingy enemies. Just as the world map battle crahes of before, the fanfare started playing and when transitioning to the exp gained screen the game hang and closed. Exact same thing happened on a random battle in mt. Nibel. after defeating Materia Keeper, i ventured outside, got into arandom battle and when I won, same hang and crash. Both times I was mashin the confirm button intensively but I kinda always do it. It just felt like I mashed the game to death lol. I had 3 hrs without crashes before it happened so it seem definitely more stable. Did not attach crash.dmp because Windows istelling me the file hasnt been modified for quite some days so it's as if the game is quitting somewhat gracefully? It's not generating a crash.dmp. Logs are from just after the second crash at mt nibel, save slot 1.

https://drive.google.com/open?id=1NAfJ_ehZb6v9Eak6083CqJvirpmt1jzy

4
No crashes or crazy textures yet?

Played for about 3:30 hours, lots of high speed grinding, textures are fine and no fanfare glitch. That's the most stable hotfix yet for me.

Unrelated: in Shinra Mansion's basement, when you go to collect Vincent, the music there is supposed to keep on playing during random battles in the area, but it's getting muted during the battles.

5
What graphic mods do you have installed?

Besides Reunion I have everything from this thread:
SYW:
http://forums.qhimm.com/index.php?topic=19204.0

6
Maybe try with battle 60fps set to 1 and not 2.  See if that helps.  I didn't use mode 2.

Will test and report back.

The shopkeeper from Tiger Lily ArmsShop in Cosmo Canyon doesn't have a model overhaul version. Not sure if already reported.

7
Hotfix 10.

https://drive.google.com/file/d/14BwIvHxhtNgkwxk7Gvx8Ine_Vgrk8DNh/view?usp=sharing

I played for 3 hours and no bad textures or crashes.  Hope you guys get similar results.

Sorry... already managed to crash it with hotfix 10.

Link to the logs and savefile: https://drive.google.com/open?id=1uXJlGOULTmU20mAgaDozdvAVLpiF7nus

Crashed when I won a fight on the world map. Save slot 1. Was at 4x speed and mashing confirm when it happened. Took about 10 fights for the crash to occur.

8
Who's casting animation is cut? and during which limit break?  I don't have a ton of free time, and probably won't get around to looking at this until the weekend.  The more time you can save me, the more likely I can fix it

Pretty much every single one? It's more notable on some than others because of the camera, but they're all doing it faster than the camera can follow.

Example that is easy to verify: cloud's Blade Beam/Rending Light. He shoots the projectile and the camera doesn't follow it immediately because he cast too fast. By the time the camera moves to the enemies the damage popups have already vanished.

Even with Cloud's Braver you can feel that the casting aura is cut short, the casting sound doesn't play completely and Cloud rushes to the target with the camera lagging a little bit behind.


Unrelated: haven't tested the latest hotfix yet, but I did discover some behaviors of the fanfare bug

1. Going to the world map seems to banish the repeating song. And it has never happened to me while battling on the world map. Maybe in the instances where it WOULD occur while in the world map it crashes the game instead? Because crashes only occur when winning a battle while on the world map. Seems like too much coincidence that both bugs happen while the fanfare starts playing.

2. I've tried getting into amother battle while the repeating fanfare was hapoening and using the pause function there, which is supposed to mute the music. It did mute the battle song, but the fanfare kept going on. Oh well...

9
Since we're on the subject of broken animation, is the limit break behavior on my end, as I reported earlier, expected and unfixable?

 When using 60 fps battles set to 2 (animation interpolation), it cuts the casting animation and goes straight into the attack, desyncing the camera if you set it to default dynamic instead of static in the game options, so that for some LBs there isn't even time to see the damage because it's still focusing on the character that used the limit instead of the enemies.

Another defective instance is the choco mog summon running animation. The chocobo wildly teleports back and forth while running toward the enemy.

10
60 fps battles completely disabled, fanfare bug still occurred in Shinra headquarters. By now I think it's safe to assume 60fps battles has nothing to do with it.

11
60 fps battles set to '1' + 8x speed multiplier caused the fanfare bug as well. Switching 60 fps battles to 0...

12
Fanfare music bug happens with normal 1x speed as seem in my video. But I do use 60 fps battle set to '2' (motion interpolation on), and I have a friend who sets it to '1' and has never experienced the bug. Maybe its related. I was getting kinda annoyed that the limit break animations and camera seems broken with 60 fps set to 2 (they dont wait for the limit break aura animation and sound to play completely before running toward the enemy and the camera lags behind), so I'll change it to '1' and see if it still happens

13
Trying to properly document the repeating Battle Fanfare Bug. Here are the log files and a video of it occurring in the Train Graveyard. It's pretty random though, fought exactly the same battles there before and nothing happened then. It just happens sometimes, and after it happens once it keeps stacking the fanfares. Only way to make it shut up is to exit the game. I was stupid enough to ovewrite my save as you can see in the video, but it seems to occur possibly just about anywhere, so I don't think the save matters much.

Hope it's helpful.

Link to the files and video: https://drive.google.com/drive/folders/1fRKOC3YHqAKoxK_5FHzEmv9H8cOlA4ST

14
Just installed the mod and registered here to report the multiple victory fanfare music bug still occurs after installing the latest hotfix. Speeding up the framerate to 8x during battle victory seems to make it more likely to occur. I have 60 fps animation interpolation turned on, don't know if it's related but not likely. What's funny is the music that gets stuck doesnt loop properly, it gets stuck in a wrong loop of a short section of the song. I also noticed more than one instance of the song can get stuck at the same time if I keep getting into battles. Becomes nightmarish after a while.

Pages: [1]